#055 Golduck
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Water | none | Damp | Cloud Nine | Swift Swim | 50 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Water2 | Field |
50%F
|
5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ½ | ½ | 2 | 2 | ½ | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 |
Evolution
#054 Psyduck Water |
|
Golduck Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Aqua Jet | Water | Physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
— | Scratch | Normal | Physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
— | Tail Whip | Normal | Other | 0 | 100% | 30 | Lowers the target's Defense by one stage. |
— | Water Gun | Water | Special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
— | Water Sport | Water | Other | 0 | - | 15 | Halves all Fire-type damage. |
4 | Disable | Normal | Other | 0 | 100% | 20 | Disables the target's last used move for 1-8 turns. |
8 | Confusion | Psychic | Special | 50 | 100% | 25 | Has a 10% chance to confuse the target. |
11 | Water Pulse | Water | Special | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
15 | Fury Swipes | Normal | Physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
18 | Screech | Normal | Other | 0 | 85% | 40 | Lowers the target's Defense by two stages. |
22 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
25 | Aqua Tail | Water | Physical | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
29 | Soak | Water | Other | 0 | 100% | 20 | Changes the target's type to Water. |
32 | Psych Up | Normal | Other | 0 | - | 10 | Discards the user's stat changes and copies the target's. |
38 | Amnesia | Psychic | Other | 0 | - | 20 | Raises the user's Special Defense by two stages. |
43 | Hydro Pump | Water | Special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
49 | Wonder Room | Psychic | Other | 0 | - | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Golduck Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 80 | 0 |
Attack | 82 | 0 |
Defense | 78 | 0 |
Special Attack | 95 | 2 |
Special Defense | 80 | 0 |
Speed | 85 | 0 |
Total | 500 | 2 |
Flavor Text
X | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. |
Y | The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc. |