#101 Electrode
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Electric | none | Static | Soundproof | Aftermath | 60 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Mineral | none | no gender | 5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | ½ | 1 | 1 | 1 | 1 | 2 | ½ | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 |
Evolution
#100 Voltorb Electric |
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Electrode Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Charge | Electric | Other | 0 | - | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
— | Magnetic Flux | Electric | Other | 0 | - | 20 | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
— | SonicBoom | Normal | Special | 1 | 90% | 20 | Inflicts 20 points of damage. |
— | Spark | Electric | Physical | 65 | 100% | 20 | Has a 30% chance to paralyze the target. |
— | Tackle | Normal | Physical | 50 | 100% | 35 | Inflicts regular damage with no additional effect. |
5 | Eerie Impulse | Electric | Other | 0 | 100% | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
8 | Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
12 | Screech | Normal | Other | 0 | 85% | 40 | Lowers the target's Defense by two stages. |
15 | Charge Beam | Electric | Special | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
19 | Light Screen | Psychic | Other | 0 | - | 30 | Reduces damage from special attacks by 50% for five turns. |
22 | Electro Ball | Electric | Special | 1 | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
26 | Selfdestruct | Normal | Physical | 200 | 100% | 5 | User faints. |
29 | Swift | Normal | Special | 60 | - | 20 | Never misses. |
35 | Magnet Rise | Electric | Other | 0 | - | 10 | User is immune to Ground moves and effects for five turns. |
40 | Gyro Ball | Steel | Physical | 1 | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
46 | Explosion | Normal | Physical | 250 | 100% | 5 | User faints. |
51 | Mirror Coat | Psychic | Special | 1 | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
Electrode Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 60 | 0 |
Attack | 50 | 0 |
Defense | 70 | 0 |
Special Attack | 80 | 0 |
Special Defense | 80 | 0 |
Speed | 140 | 2 |
Total | 480 | 2 |
Flavor Text
X | It explodes in response to even minor stimuli. It is feared, with the nickname of ""The Bomb Ball."" |
Y | It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode. |