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Thread: ASB Rules

  1. #41
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Thing is, movesets aside, any Pokemon has an equal chance of beating another. It's all in how you use it. Tyrogues have a terrible moveset- most arenas don't have rocks available for Rock Slide, and a good defense ruins the best fighting attacks.But Hitmonchans are one of my favorites- I used to have one in ASB waaay back- so I'll deal with it.

    Even evolution doesn't really change too much. A Dragonite versus a Geodude seems like overkill, but it's still possible to win in such a situation. All in how you use it.

    As for type advantages, you can counter that by having you and your opponent PM your choices to the ref beforehand. That way, it's a bit more equal.
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  2. #42

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I will mention one thing thats bothering me. The increasing amount of Sub moves being used.

    ie: use Flamethrower x3...except if your enemy uses something different, if it does then use..blah blah or whatever.

    Ive seen some battles where a ref has to choose between 3 different attacks based on the situation. I can understand this being done by someone in the event of a Status change ie Use hypnosis 3 times till its effective, then use (whatever) since it doesnt always work the first time, or a pokemon that starts the round asleep could be ordered to use Snore x3 unless it wakes up in which case...etc.

    But using it to try and gain an advantage and adapt to what your opponent is going to do shouldnt be allowed. Thats why we have the alternating attack system.

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  3. #43
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    As a ref, I can definitely agree with you there.Sometimes, it's hard to write out a string of commands because of the subs.

    Also, I was thinking- maybe we could have an option to make energy/spirit/EP/stamina optional. Everyone refs energy a little bit differently, because it's objective, but I've lost some matches where my health has been above my opponents, but I'm running on empty. I've also reffed matches where someone may lose for the same reason.I just don't like when a Pokemon battle becomes an endurance match. Maybe we could just get rid of KO's by energy loss? I don't watch the anime too much, but I don't recall Pikachu just collapsing in the middle of his attack. Not without getting hit first.
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  4. #44

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    The only thing that looks close is a couple of times during really tough battles after a massive attack both pokemon will get up and stare each other down looking fine, then one will just wince in pain and collapse....but i agree. This whole endurance thing can really ruin a good match.

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  5. #45
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    When I ref sub moves, if I think there are too many being used, I will ref the Pokemon getting confused and being unable to attack for an action or two. I really can't see any other way around it though

    As for energy, I factor it less into a battle than actual damage. I mean, it will come to a point when both Pokemon will be completely exhausted but I've seen energy drops in one round that are ridiculous
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  6. #46
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    The way I (try to, anyway) handle energy is that if a pokemon reaches 0% EP, they take a mandatory full round (3 turns) in which they cannot perform any action, and then afterwards they regain 30% energy and the battle continues.

    Still not a good idea to give your opponent 3 free attacks, but not a guaranteed KO.

    But the few times I've gotten into a situation where that would have come into play, the combatants got angry that it wasn't counted as a KO and said I should have mentioned that when I volunteered for the reffing... I guess I'm going to have to start writing a mini-essay on all my reffing "quirks" every time I get ready to ref a battle.
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  7. #47
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Perhaps when energy runs low make the attacks weaker and the pokémon hardly able to move? If you are in a battle for life or death(overreacting I know but just to prove a point) you wouldn't stop right? The adrenaline will keep you going.

    Also for sub moves, I mostly use them when I'm not sure an attack goes as I think it is gonna go. For instance. In one of my battles I'm facing a doduo, a flying type, but I don't see how it's little wings can carry his body. My opponent ordered fly so I thought that it olny jumped real high. So I ordered my pokémon to be patient and fire of an ice beam when it was coming down with a sub that when he did stay in the air to just take a break or power-up or something like that.


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  8. #48

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I have a quick question - I have not been able to find the answer anywhere.

    What Pokémon moves are banned from being used at all, here?


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  9. #49

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Hidden Power is the only one I know of...there just isn't a way of tracking down how to use it, in the game, it goes by stats...
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  10. #50
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    NYC moves are also banned.
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  11. #51
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    What happens when a ref ditches a battle and no sub-ref can be found?

    I'm currently in 2 matches with this situation (River/Asayake didn't have anymore time to ref). There is a rule in case of DQ or forfeit from the opponent, what about the ref? What would happen if me and my opponent agreed to stop the match because no ref shows?


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  12. #52
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    There is no DQ for the ref. If you're at the point in the battle where you can earn points, you can end it at is and whoever was winning at that point would get more points. If not, then you can just ditch the battle

    Or, you can simply ask for another ref
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    There are so many battles needing refs... I count 9 on the first two pages.

    I've already got 4, I don't know if I can handle any more than that without going insane, lol.

    Anyone have any bright ideas for that little problem?
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  14. #54
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    It's our/my fault for introducing the 4th battle slot. All we can do is hope we get more people reffing. I think it's always going to be a problem.

    If it continues then I think we will close the 4th battle slot. Easier said than done, I know, but it's an option.

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  15. #55

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    unfortunately, I don't think I have the push needed to ref right now, I have a lot going on, and I have 2 battles that haven't been reffed in a while myself.

    BTW, if I did ref again, no way in hell would I tackle more than maybe 2 or 3 at a time.
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  16. #56
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Yeah, maybe closing down the fourth slot is a good thing. Just a thought.

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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Yah, closing the 4th slot would help a lot. Make it so that if you have 4 battles your OK, but once you finish one you can't have more than 3 at a time.

    Much as I love the 4th slot, its just too much for the refs to handle.
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  18. #58
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Second the notion. It can only help out people in the long run. What's the point of having a chance to earn more points, if there are no refs around? I have a free 4th slot, but if it's gonna be closed, I might as not bother posting in a new battle.
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  19. #59
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Gah..hate to be a pain, but I'm not sure how many point UC and I would get...Here.

    I checked the winnings system, but I don't think I can post in the Bank with any sort of confidence on what I would get.
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  20. #60
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I would say 2 each, since two Pokemon were knocked out and the other two (of the first four) are under 55%

    Tagteams are a bit tougher to give points, especially in DQs or forfeits
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  21. #61
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Yeah, doesn't divide up neatly. Thanks!
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  22. #62

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Now, here's a question I never thought I'd ask, but, how does Castform work here?
    Does it stay a normal type, or does weather change it's type?
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  23. #63
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Weather changes its type as long as the weather is in effect. Weather also boosts the power of Weather Ball but as far as I know the attack stays as a normal-type attack

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  24. #64
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    So is this fourth slot dissapearing or what?

  25. #65

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    It could be phased out, as in, as a match finishes, you can only then have 3 at a time, hence no panic, DQs, or Forefits.

    Also, out of curiosity, in Contests, do you get points/ catch/evo for winning...I was confused by Ace64's "time to evo"
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  26. #66
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    No points for a loss...But I have plenty of points. What I really needed was the battle experience. Speaking of which...do you need exp. for the Pokemon you plan to use the free evolution on earned from reffing?
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  27. #67
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I do not believe so, no. My last free evolution was for my Poliwhirl, and it was never in a battle.
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  28. #68
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Ace you cant use a contest as battle exp

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  29. #69
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Oh...now you tell me. Okay, cool.
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  30. #70
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Hey, I was just wondering...

    Mega Horny has been gone forever, which means one of my battles has no ref, and another is pretty much dead, since he's my opponent. So, can I maybe start a new battle, and then when one ends when Mega Horny is back, we can resume it? This is getting out of hand... :undecided:

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  31. #71
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    You can't put a battle in progress on temporary hold and start another battle (if you're at the limit, anyway). You either keep it open or close it for good. If you can't get a subref and then want to have another battle, just declare the dead battle closed and that's that
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  32. #72

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    There don't seem to be enough refs, as all 4 of my battles have refs away...
    Razor Leaf
    Mega Horny
    Phoenixsong
    Tsuki Megami

    this is starting to get out of hand when my last reffings were
    May 8th
    May11th
    last 2 are new and haven't been reffed yet
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  33. #73
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Pretty sure all four of them are in Absence Tower...
    It's really up to you.
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  34. #74

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I know they are, and I asked for subs days ago.
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  35. #75
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I think that ref activity might shoot back up again. Summer vacation is coming up and finals are over.

    But maybe you'll get holidays now...


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  36. #76
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    Hey if Chris 2.0 has starting reffing again anything can happen

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  37. #77

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I have a question...Any chance of allowing pokemon bought, given or traded to evolve with their new owner prior to battling...I mean, example: say that the Horsea Razor Leaf gave me had battled when he had it, under the current rules, I can't evolve it until I battle with it, but, Horsea has battle experience.
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  38. #78
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    hmm...good question. I would say no but I don't know what the others think about it
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  39. #79
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    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    No. In real life the Pokemon would probably need a certain degree of bonding with their current trainer before being able to evolve.

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  40. #80

    Default Re: ASB Rules (Moved from Towers and merged with Winnings System)

    I have a problem.

    Now im not aware of how any pokemon Forget an attack when it evolves. But ive been looking through the Dex i use and it says that Squirtle can learn Confusion, Mirror Coat, Yawn and a few others. Now i will admit these are all Egg moves and the Dex doesnt seem to show Blastoises Egg moves so it may be the Dex at fault.
    Are those still useable on Blastoise? And can someone point out a better Dex? Im currently using Veekun

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