I've decided to redo the round tomorrow, I admit I kind of hurried it, since I was running out of time...
There, all done. Hopefully it`s done right this time.
What happened to Protect's priority? Or the damage cap?
Last edited by Oslo; 7th May 2012 at 02:48 PM.
I've decided to redo the round tomorrow, I admit I kind of hurried it, since I was running out of time...
There, all done. Hopefully it`s done right this time.
Last edited by EraGam; 8th May 2012 at 02:59 AM.
Sorry for double posting, but the round was redone.
the stat moves were supposed to wait-out the protects and give them enough energy to hit immediately afterwards (because protect lasts for 1 action)
sorry about so many complaints, your reffing style is good, and you're making less mistakes than me, it just gets hectic when using moves like these
Last edited by Ash0011; 11th May 2012 at 10:29 AM.
Lol, I'm afraid this battle has gone where battles go to die.
Thoughts?
Yeah, I`m sorry for taking up your time.
its ok, but again, you're definently a better ref than me
TERMINATED?
Last edited by Ash0011; 18th May 2012 at 02:40 PM.
Yar, terminated.
And don't fall off that reffing horse, EraGam!
Sorry for digging up an old post, but I've got a few things to say about the reffing --
One, our movelist takes priority over anything else when factoring in how much damage attacks do. So even though Final Gambit would deal damage equal to what the user's HP was in the games, it's not like that here. Remember, this forum is not based on the games at all.
Two, nowhere in the rules does it state that high-powered attacks (such as Explosion or Self-Destruct) circumvent the damage cap. It means that if someone used either of those attacks and had more than the DC's worth of health, they'd still faint.
-Grey
wait I thought I saw somewhere that the cap could be broken by the exploding moves, around the time I first used final gambit I think
ahhh ok