YOUR FACE is nifty.
(That's me accepting this challenge.)
Do you have an open gym-slot right now? If so, I got a few eager pokemon who need to stretch their legs.
Oh and Teeter Dance is nifty!
YOUR FACE is nifty.
(That's me accepting this challenge.)
All your Pokemon are nifty-keen!
(That's me ripping off Oslo's post and agreeing to ref this battle against the better judgement of my conscious sub-conscious)
Thanks, Rossy!
All this said, this battle will be a three on three and I will release first and attack second. I intend to lead off with...
Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.
Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!
Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:
‡ Category O ‡
Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect
‡ Category A ‡
Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs
‡ Category B ‡
Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM
‡ Category C ‡
Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless
‡ Category D ‡
Classical: Both Pokemon transform into Kricketunes with the Swarm ability
The choice of music, determined by therefereeDJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.
Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.
Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.
...King Thrashypants! Come on out, bud—Nidoking, male, Poison Point, epic.
Last edited by Oslo; 7th March 2012 at 02:07 PM.
Nice, looks to be a promising match!
Let's tango this place down! *enlarges pokeball*
Come out Aki Izayoi! *hurls*
(Crimson female Ferrothorn with Iron Barbs)
Use Grass Knot and snare it down! Then run it over with Bulldoze, to finish with Gryo Ball!
Use Cut to slice through the Grass Knot before it can even touch you. Then, wait for him to Bulldoze you before Amnesia-ing it. Finish with Flamethrower.
Round 1
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Top 40 - No effect, count yourself lucky.
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
100% HP
100% EN
*Poison Point*
*N/A*
Cut ~ Amnesia ~ Flamethrower
Team of Challenger MLG (OOO)
[Aki Izayoi][F]
100% HP
100% EN
*Iron Barbs*
*N/A*
Grass Knot ~ Bulldoze ~ Gyro Ball
We begin this match inside the arena of Gym Leader Oslo, challenged today by MLG. Is he trying to usurp Oslo, or simply wishing to obtain his badge? We'll find out. Oslo sends out King Thrashypants, his Nidoking and MLG retaliates with Aki Izayoi, his Ferrothorn, which is different to normal Ferrothorn, that's for sure. And with that let the battle begin.
Thrashy begins this match, by waiting for Aki. Aki sees her chance and sends evil tendrils towards Thrashy. He grins a nasty grin and the claws on his left hand glow white. With a roar, he slices through the grass, stopping it in its tracks. Aki frowned, wondering how this battle would play out. We shall see.
: -0% health, -7% energy
[N/A]
: -0% health, -7% energy
[N/A]
Thrashy continues to wait for Aki to make her move. Wondering what was going on, Aki decides what the hey and attacks anyway. The ground shakes, though not with the same strangth as another well known earthshaking move. Thrashy glows pink and so does Aki. Bulldoze, she says, what's that?
: -14% health, -8% energy
[Spd -1]
: -0% health, -8% energy
[?Bulldoze?]
Thrashy finally goes on the offensive and breathes fire on Aki, causing massive damage. Aki doesn't like that at all and glows silver, rotates around and around, then smashing into Thrashy. He's slightly taken aback by this, but would have received more damage if he were slightly faster.
: -9% health, -8% energy
[Spd -1]
: -24% health, -7% energy
[?Bulldoze?]
For Aki, there's something on the tip of her tongue (2 more actions)
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
77% HP
77% EN
*Poison Point*
*Speed -1*
Team of Challenger MLG (OOO)
[Aki Izayoi][F]
76% HP
78% EN
*Iron Barbs*
*?Bulldoze?*
Gym Leader Oslo to issue attacks
Good work, my liege. Start with Blizzard and follow with Earth Power and then Focus Blast!
Leech Seed it! Then Payback after the Earthpower! Finally Grass Knot to trip it, smash it and keep the focusblast out of balance.
Round 2
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Top 40 - No effect, count yourself lucky.
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
77% HP
77% EN
*Poison Point*
*Speed -1*
Blizzard ~ Earth Power ~ Focus Blast
Team of Challenger MLG (OOO)
[Aki Izayoi][F]
76% HP
78% EN
*Iron Barbs*
*?Bulldoze?*
Leech Seed ~ Payback ~ Grass Knot
We begin this round with Thrashy sending a large barrage of ice and hail towards Aki. It smarts, that's for sure. Aki retaliates by firing a single red seed at Thrashy, which vines then spread around him and Thrashy gets the feeling they'll cause him agony later on.
: -0% health, -10% energy
[Spd -1, Seeded]
: -9% health, -7% energy
[?Bulldoze?]
Thrashy continues on the offensive and causes the ground beneath Aki to explode violently. Aki doesn't like this and glows an eerie black colour, then smacking into Thrashy. Yikes that looked like it hurt. Suddenly, Aki remembers something!
: -14% health, -8% energy
[Spd -1, Seeded]
: -9% health, -8% energy
[N/A]
Thrashy now focuses and creates a ball of fighting energy and Aki quickly sends vines towards him, with the intent of tripping him. And she succeeds, just too late to stop Thrashy complete his attack. Looks like Thrashy is still a bit too fast.
: -7% health, -9% energy
[Spd -1, Seeded]
: -16% health, -7% energy
[N/A]
Aki gets some health back, not that Thrashy wanted, of course.
[Thrashy: -6% health, Aki: +6% health]
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
50% HP
50% EN
*Poison Point*
*Speed -1, Seeded*
Team of Challenger MLG (OOO)
[Aki Izayoi][F]
48% HP
56% EN
*Iron Barbs*
*N/A*
End Notes
Thrashy keeps losing the same amount of health and energy each round...
MLG to issue attacks.
It is strange how he succeeded in tripping him, but the non-accurate blast did hit her?
Aki, Bulldoze again! Then Power Whip and Bulldoze again. If he uses Amnesia on Bulldoze, switch to Power Whip again.
There is a large speed gap between the two, so I account that in. Aki moved quickly, but succeeded in tripping Thrashy after he had fired the Focus Blast, which then hit, surprisingly.
Maybe you might catch up to him after a few more uses of Bulldoze.
Hrm. That Leech Seed is doing a lot of health-sucking and I'm afraid he might Explode next round if I don't finish him now. As well, with the way Rossy refs subs, methinks "Protect against any explosions" won't work. (I'm learning! )
Flamethrower, Fire Blast, Flamethrower! Burn that seedy!
Round 3
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Top 40 - No effect, count yourself lucky.
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
50% HP
50% EN
*Poison Point*
*Speed -1, Seeded*
Flamethrower ~ Fire Blast ~ Flamethrower
Team of Challenger MLG (OOO)
[Aki Izayoi][F]
48% HP
56% EN
*Iron Barbs*
*N/A*
Bulldoze ~ Power Whip ~ Bulldoze
We begin this round with Thrashy going all offensive on yo face! He breathes fire that coats Aki, seriously sizzling her. That hurt, a lot. Aki, still standing causes the ground to shake, seriously messing up ma groove, man. Thrashy did not appreciate this event, feeling slower.
: -14% health, -8% energy
[Spd -2, Seeded]
: -24% health, -8% energy
[N/A]
Despite the lowered speed, Thrashy was still faster. He created a star of fire and sent it towards Aki. The words of kill, kill, kill etched into the star. Then it misses and burns a table instead. Well that isn't too surprising. Aki whips the naughty, naughty Thrashy for his nasty behavior. Dirty boy! Dirty boy! And now we have strayed into the PMASB...after dark.
: -9% health, -10% energy
[Spd -2, Seeded]
: -0% health, -8% energy
[N/A]
Thrashy will now take no more chances and breathes more FIYAH! Aki tries to resist, but you know the whole Borg thingy. Yeah, resistance is futile, bitch.
: -0% health, -8% energy
[Spd -2, Seeded]
: -24% health, -0% energy
[X_X]
The music now changes and we move into the poppin beats of DUBSTEP! Hold on to your generational hats!
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
27% HP
24% EN
*Poison Point*
*Speed -2, Seeded*
Team of Challenger MLG (OOX)
[Aki Izayoi][F]
0% HP
40% EN
*Iron Barbs*
*Knocked Out*
End Notes
Fiyah! So easy to burn.
MLG to send out, Oslo to issue attacks.
Woah.
Katara, the sight. Female Empoleon with Defiant.
Supersonic, Bulldoze, Incinerate! Hiii-yah!
Wait until it opens it's mouth to attack, then fill it with Brine, drowning out the noise! Then take the Bulldoze, activating Defiant, and set up Substitute. Finally use Waterfall and finish this.
Round 4
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Dubstep - The later the generation, the stronger the move.
Team of Gym Leader Oslo (OOO)
[King Thrashypants][M]
27% HP
24% EN
*Poison Point*
*Speed -2, Seeded*
Supersonic ~ Bulldoze ~ Incinerate
Team of Challenger MLG (OOX)
[Katara][F]
100% HP
100% EN
*Defiant*
*N/A*
Brine ~ Substitute (10%) ~ Waterfall
We begin this round with MLG sending out his next in line, Katara, the Empoleon. Thrashy opens his mouth and starts a really strong screech, but Katara is...kinda quick and sends a load of salty water down the music boosting it further, causing Thrashy to splutter. Although Katara wasn't hit with the full brunt of the attack, she felt a bit woozy.
: -22% health, -5% energy
[Spd -2, Seeded]
: -0% health, -7% energy
[N/A]
Katara waits for her master's orders and is given a quick shake by Thrashy. She's not a fan of this, but doesn't like stats being lowered and increases in power. She then fashions a good lookalike using the chairs and tables...somehow. Doesn't apply logic to this stuff, or I get blinked out of existence.
: -0% health, -6% energy
[Spd -2, Seeded]
: -30% health, -10% energy
[Spd -1, Defiant, Atk +2, Sub (10%)]
On the last action for Thrashy, Katara coats herself in water and slams into him, muffled a bit by the music. Thrashy cried out as he was thrown back and hits the floor. He doesn't get up. Katara has shown her superiority.
: -20% health, -0% energy
[X_X]
: -0% health, -8% energy
[Spd -1, Atk +2, Sub (10%)]
The music changes again to the strange sound of CHIPTUNES. It's time to get technical.
Team of Gym Leader Oslo (OOX)
[King Thrashypants][M]
0% HP
13% EN
*Poison Point*
*Knocked Out*
Team of Challenger MLG (OOX)
[Katara][F]
70% HP
75% EN
*Defiant*
*Speed -1, Attack +2, Substitute (10%)*
End Notes
Is Chiptunes the music of the chipmunks? Because if so: oh dear.
Gym Leader Oslo to send out, then Challenger MLG to issue attacks.
Snore Warrior, you're up! Male Snorlax with Immunity.
I'm just gonna ask why Bulldoze did 20 damage? Isn't that overkill for a 60 BP attack?
STAB + Dubstep boost, since it's a Gen V move. Also super effective.
Aye, but 20 HP? Might just be me, though.
Waterfall! Brickbreak, then Waterfall again.
Brick Break that Sub away. Follow by Countering her Brick Break and then finish with Attract.
Round 5
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Chiptunes - The only moves available are those of technical machines.
Team of Gym Leader Oslo (OOX)
[Snore Warrior][M]
100% HP
100% EN
*Immunity*
*N/A*
Brick Break ~ Counter ~ Attract
Team of Challenger MLG (OOX)
[Katara][F]
70% HP
75% EN
*Defiant*
*Speed -1, Attack +2, Substitute (10%)*
Waterfall ~ Brick Break ~ Waterfall
We begin this round with the Gym Leader sending out his next Pokemon, Snore Warrior, the Snorlax. Oh yeah, I remember this thing. Katara, despite the decreased speed is, of course, still faster and strikes with a water filled smash. Snore steps back and then leaps forward, smashing the substitute with a strong chop, destroying it.
: -10% health, -8% energy
[N/A]
: -0% health, -8% energy
[Spd -1, Atk +2]
Continuing on, Katara goes over to Snore and smashes hard using her fist...flipper...thing. Snore takes it LIKE A BAWS, then retaliates with a large slam, which hurt like hell. And now for various calculations.
: -14% health, -7% energy
[N/A]
: -42% health, -8% energy
[Spd -1, Atk +2]
Katara wants to know what the hell just happened and smashes into Snore again using a previous move. Snore sees his chance and begins to bust a move. You know the great thing about fat guys? There's more of them to love!: -10% health, -7% energy
[N/A]
: -0% health, -8% energy
[Spd -1, Atk +2, Atr]
Team of Gym Leader Oslo (OOX)
[Snore Warrior][M]
66% HP
78% EN
*Immunity*
*N/A*
Team of Challenger MLG (OOX)
[Katara][F]
28% HP
51% EN
*Defiant*
*Speed -1, Attack +2, Attracted (3 more actions)*
End Notes
Counter: it hurts.
Gym Leader Oslo to issue attacks.
Last edited by Rossymore; 20th March 2012 at 05:14 PM.
Okay, Snore, start with Flamethrower. Follow with Earthquake and then another Flamethrower.
If he uses Rain Dance, combat it with Sunny Day.
Brickbreak. Then Mixed Mayhem (Hydro Cannon + Giga Impact)!
Hydro Cannon is a tutor move, not TM/HM.
So, does this mean I can change? Or that Rossy just has to ref now.
Uh, sure, you can reissue. This is your only mulligan.
Yeah since you attack second, you can change your attacks whenever. Preferably before I start posting up the round.
I'm pretty sure the rule is that once your commands are in, they're in (with the exception of special circumstances, such as now).
Aye Oslo is right. Totally forgot about that music, but as 'lo said, my only mulligans.
Your pride should help with the attract, dun let no man tell you what to NOT to do.
Bitchslap it good with Brickbreak! Then finally Maternal Mayhem (Giga Impact + Brickbreak).
Huh. Yeah I totally knew that.
Round 6
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Chiptunes - The only moves available are those of technical machines.
Team of Gym Leader Oslo (OOX)
[Snore Warrior][M]
66% HP
78% EN
*Immunity*
*N/A*
Flamethrower ~ Earthquake ~ Flamethrower
Team of Challenger MLG (OOX)Brick Break ~ Maternal Mayhem (Giga Impact + Brick Break)
[Katara][F]
28% HP
51% EN
*Defiant*
*Speed -1, Attack +2, Attracted (3 more actions)*
We begin this round with Katara looking at dreamy at Snore, but it just didn't feel right. She was proud and confident! What the hell was she doing getting all gooey eyed? Then the tub of (pretty adorable) lard breathed fire on her. Oh, last straw! She went over and smacked him around the face. Beeyatch!
: -18% health, -8% energy
[N/A]
: -8% health, -8% energy
[Spd -1, Atk +2, Atr]
Katara thinks that this will do nicely and sets her crown glowing white. She then charges at Snore, giving him a great big tackle. It might also be a hug, I can't tell. Snore is really surprised by this and is thrown back. He lands on his back with a large thump and struggles to get up. On his way up, he sends a shock-wave to Katara, which hurts her quite a bit. It also snaps her out of her infatuation, not that it helped Snore that much.
: -22% health, -9% energy
[N/A]
: -16% health, -14% energy
[Spd -1, Atk +2]
Katara takes a breather, Snore breathes fire on her, Katara falls down and Snore is triumphant. And scene!
: -0% health, -8% energy
[N/A]
: -8% health, -0% energy
[X_X]
The music now changes again, to the great musical talents of RAP. Oh dear god, please kill me now.
Team of Gym Leader Oslo (OOX)
[Snore Warrior][M]
26% HP
53% EN
*Immunity*
*N/A*
Team of Challenger MLG (OXX)
[Katara][F]
00% HP
29% EN
*Defiant*
*Knocked Out*
End Notes
Yo, yo, yo, let's get this battling going in the hizzay!
*cough* as in MLG sends out and issues attacks.
My final choice will be Yui, the taste; my female Mawile with Intimidate.
Brickbreak it hard, then Iron Head, then Brickbreak again!
OH Lets GO they playing my Jam! ::Busts a move::
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
Counter. And then more Counter. And then... if you live to pull it off, perhaps Selfdestruct? Sure.
Round 7
Arena
COMBAT DISCO: A large modern disco with a multicolored floor, tables and chairs on one side near a bar. Off to one side is the DJ table, with powerful speakers on both sides.
MUSIC: Rap - Both Pokemon are under the effects of Taunt. Yo.
Team of Gym Leader Oslo (OOX)
[Snore Warrior][M]
26% HP
53% EN
*Immunity*
*N/A*
Counter ~ Counter ~ Selfdestruct
Team of Challenger MLG (OXX)
[Yui][F]
100% HP
100% EN
*Intimidate*
*N/A*
Brick Break ~ Iron Head ~ Brick Break
We begin this round with MLG sending out his last Pokemon, Yui, the...taste. Uh huh. Yui glares at Snore almost immediately, surprising him. And that's about the usefulness of that ability done with. On with the show. Yui gives Snore a swift chop, making him wince. Snore then grins and smashes Yui hard. Yui cries out and falls to the ground, pretty injured.
: -14% health, -21% energy
[Atk -1]
: -48% health, -8% energy
[Intimidate]
Yui gets up and, using her large jaw thingy, makes it glow silver and headbutts Snore. He's nearly down but still has time to smoosh Yui with another damn Counter. Doesn't hurt as much, but that's not saying much.
: -9% health, -15% energy
[Atk -1]
: -32% health, -8% energy
[N/A]
Snore feels like going out with a bang. And he would have if he were faster, but Yui seals the deal.
: -14% health, -0% energy
[X_X]
: -0% health, -8% energy
[N/A]
Now the music shall change to HEAVY METAL. AAAAAAAAAAAAAAAH!!!!!!
Team of Gym Leader Oslo (OXX)
[Snore Warrior][M]
00% HP
17% EN
*Immunity*
*Knocked Out*
Team of Challenger MLG (OXX)
[Yui][F]
20% HP
76% EN
*Heavy Metal*
*N/A*
End Notes
I-I think Counter is broken.
Gym Leader Oslo to send out and issue attacks.
I choose Puff the magic Hydreigon! Male with Levitate.
Puff, start with a Red-Hot Rhydon Plushie (biggest Substitute possible + Fire Blast). Follow with Focus Blast.
How the hell do you built a substitute AND fire a fireblast? Doesn't make sense to me.
Aight, if he takes time to make the sub, Focus Punch it away! If he uses the fire, Swordsdance around very fast to keep yourself protected. Then use Faint attack to dodge the hit and combine it with Ice Fang!
Focus Punch/Swordsdance ~ Faint attack + Ice Fang