To me, it's part of the gym challenge. I like to think of gyms as being Pokemon's equivalent to dungeons. In Zelda, you don't walk into a dungeon and challenge the boss right away. Same thing here.
What is your opinion on gym obstacles, such as the lift's in Byron's gym or
the warp panels in the Mosdeep Gym? Do you think Gym's should be done "Anime-style", in which you walk in the gym and challenge its leader?
Personally I find them fun, but a few were somewhat vexing. I'd also like some variety, however. I wouldn't mind a straight challenge, but I'd prefer obstacles be kept
for most gyms.
To me, it's part of the gym challenge. I like to think of gyms as being Pokemon's equivalent to dungeons. In Zelda, you don't walk into a dungeon and challenge the boss right away. Same thing here.
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^ I agree, I think that its usually mostly fun, and sometimes the extra trainers are good quick experience for my lower leveled pokemon, so I would keep them there.
I'm trying to think of a time I enjoyed the Gym challenges. Probably Blaine's Question Machines or Giovanni/Blue's escalators.
Apart from that. No. I really don't like gyms with annoying little things. I want to get in, kick some ass and get out.
I like clever ones, that make you think. Wallace's fragile ice floor, Blaine's quizzes, Morty's invisible paths...
All-battle Gyms like Norman's and the like can fuck right off.
I honestly think Gen IV overdid it a bit, too. Volkner's and Byron's Gyms were a bit unnecessarily complicated, and you STILL had to fight through a lot of them.
The gym challenges overall are interesting, without them you'd be just leveling up in a bush. Which is fun, too, though.
I like them, as long as there is enough fighting. Since that's what I came to do.
I liked them all, except for Lt. Surge's trash can puzzle. I found that more stressful than anything, what with having to save after finding the 1st, and reset if the next one is not the 2nd.
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I always find them a bit annoying. You're finally in the gym, you want to challenge the Leader and you have to go through all those obstacles and warp panels and gym trainees first.
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Gym Challenges are important - They add a bit of training/mental exercise, which I like.
The one thing that annoys me is having to REDO the puzzles. Once they're done, they should stay that way...
Back bitches
I think the biggest dick move was Fuschia's gym puzzle.
Player: "OH LOOK KOGA'S RIGHT THERE" *try to walk right up to him*
Wall: *NO U*
Player: *FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU*
...I don't think you quite grasp what "No u." means...
I like the gym puzzles. The only one I hated is the annoying trash can puzzle in Lt. Surge's gym.
Most of the first gyms were kinda lacking... Especially when you realize that their line-up is, in the grand scheme of things, pretty pathetic. They could have had some sort of puzzle to make it so that trainers who start their journey at the opposite side of the world have some sort of reason to think of these gyms as more than a quick badge. (Assuming that in the pokemon world, there are trainers who start over in, say Saffron City or Canalave City, and that it is pure co-incidence that we start in the town we do.)
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol