I'll battle, but you have to send out before i attack. I have to know what i'm hitting.
Anyway, i'm using Ti, my newly traded Shieldon (Female)
Also, generally 1 person sends, the other sends out and attacks, then the first person attacks.
So who would like to challenge me for my first match on Pokemasters?
I was thinking:
-3 vs 3
-1 Pokemon out at a time
-No abilities
-No banned attacks
-Challenger sends out first
-Challenger also attacks first
-DQ: 1 week
-Arena: Route 1 (for the fun of nostalgia ;D)
We'll also, obviously, be needing a ref if anyone would care to partake in that.
Last edited by C~Dub; 4th April 2010 at 05:52 PM.
I'll battle, but you have to send out before i attack. I have to know what i'm hitting.
Anyway, i'm using Ti, my newly traded Shieldon (Female)
Also, generally 1 person sends, the other sends out and attacks, then the first person attacks.
Last edited by Dogfish44; 4th April 2010 at 05:24 PM.
Back bitches
I will gladly ref this.
OK Ti, here we go!
Magnet Rise before it does anything.
Follow up with a Flash Cannon.
Finish off with a Secret Power
Back bitches
Ok, here we go Sol. First of all, use Double Team to lessen the chances of that Flash Cannon. Follow that up with a Fire Blast to actually inflict some damgage, and finish it up with another Double Team.
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 1 ‡
Welcome, ladies and gents! It’s a balmy day here on Route 1, just north of Pallet Town, a wee hamlet known as the cradle of so many budding young trainers. You can hear a couple of Rattatas scuffle over a berry, some Pidgeys fluttering overhead, a Poke Mart employee handing out samples, and—and lookie here! We have two Pokemon trainers raring to duke it out. On one side of the path stands Dogfish44 and my old Shieldon Ti (they grow up so fast *sniffle*) and on the other stands a newcomer named C~Dub with Sol, his Solrock. Let’s get it started!
Sol looks tense right off the bat (or about as tense as a pointy orange rock thingy can look) when it realizes the type match-up doesn’t favour it. Acting fast out of desperation, it generates three identical copies of itself to throw off the foe. Ti chooses not to pay this little bit of hocus pocus any mind as a silvery glow envelopes her body. Her ickle Shieldon feet rise off the ground as she wards herself against Earth-based damage.
<Sol: -5 EP; 3 clones>
<Ti: -5 EP>
Ready to heat things up (yeah, I went there), Sol charges up a swell of fire and launches it the little dino. Ti is knocked back from the sheer strength of that hit and decides to respond with a Flash Cannon. The sparkling burst of energy tears across the path before coming into contact with one of Sol’s clones, reducing it to nothing.
<Sol: -8 EP; 2 clones>
<Ti: -8 HP; -8 EP>
Mourning the loss of his poor little doppelganger, Sol brings three additional clones into being. Realizing that she’s outnumbered six-to-one, Ti sends a burst of white energy at her foe. Again, another clone bites the dust, making the playing field closer to being even… though barely.
<Sol: -5 EP; 4 clones>
<Ti: -5 EP>
‡ Post-Round ‡
Magnet Rise: 2 Actions
Team C~Dub to command next
Ok, Sol use a Sunny Day, then Calm Mind, then finish up with a Solar Beam.
If for some reason the Sunny Day fails, then Calm Mind and finish with Reflect.
Last edited by C~Dub; 5th April 2010 at 02:02 AM.
OK Ti, it's time to get started.
Start of by waiting for sunny day to activate, then use rain dance. Hey, sunny day didn't fail, so he'll still use solarbeam :razz: .
Now the rain will have washed away the clones, taunt it. Be as mean as you like.
Finish off with a Flash Cannon.
Back bitches
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 2 ‡
With its posse of clones to back it up, Sol seems to be feeling pretty good. In fact, it feels so great that it calls upon a bright burst of sunlight so everyone might feel just as cheerful. Ahh, how nice. Dogfish’s Shieldon, however, has other plans, and dark rainclouds suddenly start billowing in. The rain bathes Route 1 in little droplets that don’t do any damage but which nonetheless obliterate each and every one of Sol’s pals. Bummer.
<Sol: -4 EP; clones all gone>
<Ti: -3 EP>
Sol doesn’t seem upset by this tactic, however, and instead looks pretty darn calm to me, earning it a boost in stats. Ti seems to be doing everything in her power to break the Solrock’s tranquility and starts ranting on about how it’s nothing more than a half-witted hunk of space crap that's even worse than a Lunatone. This seems to strike a nerve.
<Sol: -3 EP; +1 Special Attack and Special Defence; Taunted>
<Ti: -4 EP>
A green glow begins to surround Sol and it seems to be charging up an attack. Ti, however, goes for the kill and fires off another burst of shimmering light. The move strikes Sol and, despite the Calm Mind boost, still does considerable damage.
<Sol: -10 HP>
<Ti: -8 EP>
‡ Post-Round ‡
Taunt: 4 Actions
Rain Dance: 2 Rounds
Notes: Yeah, like Dogfish speculated, Sunny Day didn't really fail so I didn't go with your subs, C~Dub. :/ Sorry.
Team Dogfish44 to command next
Last edited by Oslo; 5th April 2010 at 06:51 PM.
Okay, Ti, the next stage begins.
Quickly combine Rock Polish and Iron Head to hit Sol before the Solarbeam.
Follow up with an Iron Tail.
If it protects round 2, use Iron tail round 3 instead and relax round 2.
Rock Polish + Iron head ~ Iron Tail/Relax ~ Relax/Iron Tail
Back bitches
Alright,Sol, we're going on the defensive this turn. Start off by using Double Team twice, then use Reflect to weaken any moves that might hit you.
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 3 ‡
The round begins with Ti's coat glowing a lustrous white even despite the downpour. She seems energized by this new look and, to celebrate, charges the Solrock down. Sol's trainer orders a Double Team from his combatant, but before it can even think of complying, a SolarBeam bursts from it. Oh yeaaahh.
<Sol: -9 HP; -8 EP>
<Ti: -5 HP; -10 EP; +2 Speed>
Still running circles around Sol, the little Shieldon goes in for an Iron Tail. The move decimates Sol and sends it tumbling backwards. The Meteorite Pokemon tries to split itself into copies, but the memory of Ti's barrage of insults makes it self-conscious. In the end, it decides hovering there quietly is a better solution.
<Sol: -12 HP>
<Ti: -5 EP>
Ooh, Sol looks like it's stirring... perhaps it's suddenly motivated to try something? Maybe a Reflect? Naw, nevermind. I think that was just a sneeze.
‡ Post-Round ‡
Taunt: 1 Action
Rain Dance: 1 Round
Notes: Dogfish, I was a little confused by your commands. When you double up an attack (ie. Rock Polish + Iron Head) it consumes two actions despite occurring over the course of one. Maybe I was just misreading, but it looked like you were trying to perform four actions.
Team C~Dub to command next
Ok Sol cool down using Calm Mind, then try reverse his Rock Polish by using Trick Room, then finish with Flash.
If Ti tries to use any kind of status effecting move (like Taunt, etc.) use Psych Up, and follow it up with two Cosmic Powers.
Yeah Oslo, I meant relax as in whichever round he protected, do absolutely nothing. Ironically Taunt was already up so >__>
Okay Ti, ssimple round now.
Taunt Stops Calm Mind.
Relax to start.
Remind it of Lunatone with another Taunt, BEFORE IT CAN PSYCH UP!
Finish up with an Iron Tail.
Last edited by Dogfish44; 7th April 2010 at 02:56 PM.
Back bitches
Dogfish, where's your third move?
Sorry >_>.
It starts of with relax >___<
Back bitches
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 4 ‡
To get things going, Dogfish’s speedy little dino stops flouncing about and instead curls up on the ground to recuperate. Taking this as an opportunity to strike, Solrock approaches and… stops. Oh, right, yeah. Psych Up is a non-damaging move. Taunt precludes non-damaging moves. Ergo, no Psych Up. Whoops.
<Ti: +6 EP>
Sol breathes a sigh of relief as the effects of that awful Taunt come to an end.
“And you know what’s also awful?” Ti barks. “Stupid lousy Solrocks who are both stupid and lousy!”
Woah, totally uncalled for. Nonetheless, the Taunt is back in play and Sol can do nothing but mope.
<Sol: Taunted>
<Ti: -4 EP>
Recognizing her foe’s moment of vulnerability, Ti strikes with another super-effective Iron Tail. Sol tumbles back in pain and considers performing a Cosmic Power to help turn the tables, but what’s the point when it's clearly so stupid and lousy? It lets out a sigh and stares at the ground just as the rain finally lets up.
<Sol: -12 HP>
<Ti: -5 EP>
‡ Post-Round ‡
Taunt: 3 Actions
Team Dogfish44 to command next
Wow, I completely misinterpreted what Taunt does.
Argh, lame. I suspected that's maybe what was happening so I tried to point you in the right direction with my reffing. Don't worry, though, 'cause you'll have plenty of time to bounce back what with it being a three-Pokemon battle and everything. If you're curious about the effects or details of any particular move, you're welcome to check out the ASB Movelist. It's my all-time favourite resource.
Relax *3
And sorry about slow reffing elsewhere. Working on it.
Back bitches
Ok, Sol use Grass Knot to begin, then follow with Toxic (Wouldn't that technically be an attack move?), and finish with Fire Blast.
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 5 ‡
Looking especially unintimidated by her opponent, Ti yawns and curls up on the ground to regenerate some energy. Sol, meanwhile, bristles with newfound resolve. Trying to get around that nasty Taunt, it summons creeping vines from the earth and watches as they slam the little Shieldon to the ground.
<Sol: -7 EP>
<Ti: -10 HP; +6 EP>
Miffed by that assault, Ti again resumes a relaxed stance. Sol edges forward to deliver a Toxic, but a pointed stare from Ti reminds it of the barrage of insults. It’s just as well, perhaps, as you’ll sooner find a Seviper and a Zangoose playing hopscotch together than poison a Steel-type…
<Ti: +6 EP>
Wow, that Shieldon knows how to look comfortable! Furious at the wee dino’s opportunity to put her feet up, Sol channels that rage into a volatile Fire Blast which screams across the path, sending a couple of Pidgeys scarpering. So, uh, who likes their Shieldons well-done?
<Sol: -8 EP>
<Ti: -10 HP; +6 EP>
‡ Post-Round ‡
Team C~Dub to command next
Last edited by Oslo; 9th April 2010 at 07:30 PM.
Team C~Dub you mean
Back bitches
Hahaha, that is indeed what I meant. It would be a little weird of Deragf suddenly started posting here...
Ok Sol use Trick Room, followed by Gravity and finish with Earthquake.
If Ti tries to use Taunt as her first action, use Grass Knot for all three actions.
Set up a small substitute.
Wait for the gravity to activate, then Earthquake.
Finish up with an Iron Tail.
Back bitches
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 6 ‡
Hopping back up to her feet, Ti grins, pleased with the amount of relaxation the match has so far granted her. She opts not to attack once again and instead rummages in the nearby grass for… an empty Potion bottle! Nice find! Ti places the bottle down where she was standing a moment prior. It’s all up to you, Potion bottle. Sol blinks at his new foe (it’s fighting garbage?) and decides to close its eyes and concentrate. The air around us darkens as bright lines weave through our surroundings, forming the appearance of a room lined with graphing paper. Suddenly, the image vanishes, but its effects remain.
Ti blinks, waving her arms in front of her face. They feel… slower?
<Sol: -8 EP>
<Ti: -5 HP; -5 EP; Sub’s HP: 5>
Sol, now at the top of the priority bracket, keeps its eyes closed as it executes another move. Glowing green, it hums gently and slowly lowers to the ground. Likewise, a flock of passing Pidgeys flap their wings desperately but find themselves drifting downward. Ti takes this moment to slam her foot into the earth below, causing the soil to fly up and shake about. Sol doesn’t enjoy this so much.
<Sol: -12 HP; -4 EP>
<Ti: -7 EP; Sub’s HP: 5>
Imitating its foe, Sol leaps up into the air and comes down, driving its lowermost sunbeam into the earth. Again, the earth shakes about (give it a rest already, guys!) and the little Potion bottle… tips over! Like that, foe defeated! Ti resumes her place in the battle, encasing her rump in a silvery glow before slamming it into Sol. Poor little sun.
<Sol: -12 HP; -7 EP>
<Ti: -5 EP; Sub: Broken>
‡ Post-Round ‡
Gravity: 4.5 Rounds
Trick Room: 3 Rounds
Team Dogfish44 to command next
Last edited by Oslo; 10th April 2010 at 01:32 PM.
Did someone mention me!?
-Couldn't resist.
-Watch out for the dog.
It WILL beat you at a staring competition.
Haha, yeah, I accidentally put "Deragf to command next" earlier. I'm not quite a posterchild for proofreading.
Yeah, I kinda presumed something like that had happened.
Great battle by the way guys, and awesome reffing as usual Oslo!
- I'll leave you guys too it!
-Watch out for the dog.
It WILL beat you at a staring competition.
Iron Head *3, Double teaming on protects and shock waving after and if it double teams.
Back bitches
Ok, Solrock, use Reflect twice, then use Earthquake.
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 7 ‡
With the Trick Room in effect, Ti tries galloping forward toward her foe but finds her movements sluggish somehow. The delay gives Sol enough time to construct a translucent barrier in front of itself. Ti’s Iron Head slams into the Reflect, which absorbs some of the damage while still passing on some to Sol, who goes tumbling back.
<Sol: -5 HP; -4 EP>
<Ti: -5 EP>
As if struck down by Encore, both Pokemon opt to repeat the same moves! Ti goes lumbering in Sol’s direction, while the Meteorite Pokemon constructs another Reflect, this one behind it. Again, the Iron Head hits its target. The two Reflects glisten, providing protection against both head-on and rear attacks.
<Sol: -5 HP; -4 EP>
<Ti: -5 EP>
A hint of determined fury passes through Sol’s face (or about as much fury as any Solrock can show) as it leaps up into the air and slams into the earth. Again, its lowermost spike digs into the soil and causes the ground to shake about like crazy. Ti feels the brute of the attack but braves the quaking ground to deal one final Iron Head to her foe.
<Sol: -5 HP; -7 EP>
<Ti: -16 HP; -5 EP>
‡ Post-Round ‡
Sol's first Reflect: 2 Rounds
Sol's second Reflect: 2.5 Rounds
Gravity: 3.5 Rounds
Trick Room: 2 Rounds
Note: Yeah, I had to ask someone, but Reflects you can't layer Reflects on top of one another (if that was your intention). You can, however, erect Reflects on different sides of you to filter out damage from all angles, which is what's going on here.
Other Note: At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
Team C~Dub to command next
Last edited by Oslo; 17th April 2010 at 02:59 AM.
Ok Sol take a Rest, you've earned it. And while your under, stay on the offensive by using Sleep Talk twice.
Ti, start of by taunting it. That should stop the sleep talks at least, seeing as they aren't attacking moves. If roar would wake it up before it healed, or taunt would be unneffective against sleep talk, do so and follow up with 2 earthpowers.
If not, follow up with 2 curses, leveling your speed :-P
So that is:
Roar ~ Earth Power ~ Earth Power (If Roar will wake up before healing/Taunt would not be useable)
OR
Taunt ~ Curse ~ Curse (Anything else)
Gah...
Back bitches
Team C~Dub versus Team Dogfish44
Location: Route 1
Rules: n/a
Abilities: Inactive
DQ Time: A week
‡ Pre-Round ‡
‡ Round 8 ‡
Sol yawns, puts on its little Moon Stone-patterned sleeping cap and closes its eyes for a well-deserved slumber. As it does so, Ti yells about how it’s just a stupid coward and a Lunatone would be able to put up a better fight. Though Sol is fast asleep, its eyelids stir and it grunts softly. Clearly, somewhere deep in its unconscious mind, the Taunt took hold.
<Sol: +40 HP; -25 EP; Taunted>
<Ti: -4 EP>
Without warning, Sol mutters something in its sleep and a ray of crackling electricity escapes its body and strikes its foe. The Charge Beam seems to carry the added benefit of strengthening Sol’s Special Attack, too. In retaliation, Ti mutters some expletives under her breath and, strangely enough, feels her Speed, Attack and Defence increasing. Well done.
<Sol: -8 EP; +1 Special Attack>
<Ti: -7 HP; -4 EP; -1 Speed; +1 Attack; +1 Defence>
Again, Sol babbles something incoherently and, once more, tiny lines weave through the air and intersect at perpendicular angles all around us. The second Trick Room appears to have negated the first one, bringing the effect to an end. Before Ti can realize this, she commands a second Curse. This time, her movement feels much more sluggish, but at least her other stats get a boost, right?
<Sol: -8 EP>
<Ti: -4 EP; -1 Speed; +1 Attack; +1 Defence>
‡ Post-Round ‡
Taunt: 3 Actions
Sol's first Reflect: 1 Round
Sol's second Reflect: 1.5 Rounds
Gravity: 2.5 Rounds
Note: Okay, DF, I admit your subs were a little confusing. I decided that since Roar would not wake up Sol before healing (it would wake Sol up but only after it had regained HP) and since Taunt can’t prevent Sleep Talk (I consulted DL about that; before you ask, it also would not prevent Sleep Talk from calling up Trick Room), the moves would default to your second sub. Hope you’re satisfied by this.
Other Note: At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume (Sol lost 11 HP due to fatigue this round)
Team Dogfish44 to command next
Last edited by Oslo; 18th April 2010 at 06:22 PM.
You sure on them numbers for Sol?
+40 hp - 18 en -7 en, Damage = 3 %
-8 en, damage = 4%
-8 en, Damage = 4%
So that be +40 - 3 - 4 - 4 = +29 as far as I can tell.
Regardless, Ti, I want you to Toxic, then follow up with 2 Earthpowers.
Back bitches
Why did rest use so much energy? Sol, use Earthquake three times.
Last edited by C~Dub; 18th April 2010 at 06:26 PM.
Yeah, Sol should be around 59 Hp
To answer Dub, Rest is a incredibly taxing move. For your own benefit, we have an ASB move list here that helps to explain the difference of how moves work in ASB rather than the games. In ASB, moves that recover grand amounts of energy cost a lot of energy to use.
Here it is Bookmark that. That page will be your best friend. Forever, lol.
Though every ref has their own spin on it, its usually accepted that Rest takes a great deal of energy because it restores the largest amount of health.
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