ASB Rules Tower
It's been mentioned a few times that there is no Rules tower, so after a bit of searching on Google, for archives of the old forums, I've managed to find a copy of the old Rules Tower (from TPM's EzBoard era). I've taken the liberty of clearing it up a bit and updating it with new things, but here it is for everyone's viewing pleasure. If anyone spots mistakes, or things that need to be added, please raise them in this topic, or PM me.
Section 1: Starting Out
- Choose 4 pokémon as your beginning team. You are allowed 2 non-evolving pokémon, but all others must be the lowest evolutionary level. Your starting team can include any pokémon, with exceptions listed in the Approval Tower.
- You cannot begin ASB until your team is approved. Nicknames are optional, as is having your pokémon a particular color or choosing a shiny pokémon.
- Abilities are currently in use, but are OPTIONAL.
- Signature Moves are NOT in use.
- Move tutor moves are in use, but are OPTIONAL.
- Mega Evolutions are in use, but are OPTIONAL.
- Beginning Trainers start with no points.
- For more information regarding Team Approval, check the Team Approval Tower.
_________________________________________________
Section 2: Battling
- In order to start battling you will need an opponent and ref. These are asked for in the topic of a battle you wish to start. For example: RaZoR LeAf vs Someone (Ref: Someone)
- The Rules you need in order to start a battle are as follows:
- Number of pokémon to be used.
- Who sends first.
- Who attacks first.
- DQ Time (default 1 week).
- Arena.
- Items cannot be used in battle.
- Mega Stones are the exception to this rule, but only once per battle.
- Additional rules may be added, such as battle duration, or disallowed moves.
- You may not choose prizes, they are preset.
- Both players must agree before mid-battle rule changes are made.
- Each round consists of three attacks from each battler.
- After each round, whoever commanded first, now commands second. With each passing round, the commanding order reverses.
- Battles end when a Winner is announced, an opponent passes the DQ time, or forfeits.
- You are limited to taking part in 4 Battles at any time.
- If you are going to be away for any length of time, post in the ASB Absence Tower, so people know you are unable to post
- NYPC moves are the only moves that are illegal to be used for any Pokemon.
- Rotom -- being the first Pokemon to have more than one initial forme that is not a Legendary-comes with one rule. If you are choosing to use a differed forme of Rotom for a battle, it must be stated beforehand what form you are using, and it will need to stay that way until either Rotom faints or is recalled, or the battle concludes.
- The Illusion Ability -- if you are using Zoroa or Zoroark in a battle and wish to take advantage of their unique ability, you must first PM the referee to let them know.
- Move Tutors -- If you have defeated a Gym Leader or a member of the Elite 4, one of the pokémon that played part in that battle can learn a special attack that is not normally learnable. A list of these special moves can be learned at the Tower of the Ascended.
- As an alternative, you can also purchase Move Tutor moves at the ASB Move Tutor Shop.
- Mega Evolutions -- If you have a Mega Ring and the pokémon's Mega Stone, you may Mega Evolve that pokémon at any time during the battle. Mega Evolving takes one action, and cannot be undid until the battle is over.
- Mega Evolutions typically have different abilities and types than their regular counterparts. Keep that in mind when reffing battles.
- You can only Mega Evolve one pokémon per battle, even if you have multiple pokémon capable of Mega Evolution.
_________________________________________________
Section 3: Etiquette
- Common courtesy should be used at all times.
- Do not pester other battlers or referees to post in a topic.
- If there is a disagreement over any aspect of the battle, a Mod should be consulted and asked to pass judgement.
- Basic forum rules apply, with regards to Spamming and such.
_________________________________________________
Section 4: Winning System
Completed Battles:
- 1 on 1: Winner and Ref (2 pts.); Loser (1 pt.)
- 2 on 2: Winner and Ref (4 pts.); Loser (2 pts.)
- 3 on 3: Winner and Ref (6 pts.); Loser (3 pts.)
- 4 on 4: Winner and Ref (8 pts.); Loser (4 pts.)
- 5 on 5: Winner and Ref (10 pts.); Loser (5 pts.)
- 6 on 6: Winner and Ref (12 pts.); Loser (6 pts.)
Ties
- 1 on 1: Ref (2 pts.); Tie (1 pt.)
- 2 on 2: Ref (4 pts.); Tie (3 pts.)
- 3 on 3: Ref (6 pts.); Tie (4 pts.)
- 4 on 4: Ref (8 pts.); Tie (5 pts.)
- 5 on 5: Ref (10 pts.); Tie (6 pts.)
- 6 on 6: Ref (12 pts.); Tie (7 pts.)
DQs and Forfeits:
In order for someone to win a battle by a forfeit or DQ, at least one Pokemon has to be at least at 55% or below for the winner to get a point. If not, then no one wins anything. For a DQ, the winner is defined as the person who wants the DQ, whether they are winning or losing the battle. For a Forfeit, the person forfeiting the battle is the one who gets the loser's share of the earnings.
- 1 on 1: Winner and Ref (2 pt.); Loser (1)
From a 2 on 2 onwards, the double amount of Pokemon that have been used will determine who gets what (ex: 3 on 3 and only on first Pokemon, winner and ref gets 2 and loser gets 1 point . If 2 Pokemon were used (and the second has to be at 55% or below), then the winner and ref gets 4 points and the loser gets 2. 3rd Pokemon has to be at the mark to deem it a completed battle).
Tag Teams:
For a Tag Team where it is Two trainers:
2 per team: Winner 4 pts; Loser 2 pts, Ref 4 x 1.5 = 6 pts.
3 per team: Winner 6 pts; Loser 3 pts; Ref 6 x 1.5 = 9 pts.
4 per team: Winner 8 pts; Loser 4 pts; Ref 8 x 1.5 = 12 pts.
5 per team: Winner 10 pts; Loser 5 pts; Ref 10 x 1.5 = 15 pts.
6 per team: Winner 12 pts; Loser 6 pts; Ref 12 x 1.5 = 18 pts.
For 4 trainers, split the earnings in half for winners and losers.
Melees:
1 on 1 on 1: Winner and Ref (3pt); Runner Up (2pt) Loser (1pt)
Anything larger, multiply the amount of participants by the number of Pokemon in the match. So if you have a 3 man melee and they each decide to use 3 Pokemon (non tag team), then the winner would get 9 points, middleman 6 and loser 3.
Refs:
Referees receive points based on how much of the battle they have reffed. For detailed instructions, please refer to the Reffing Tower. Also, the approved refs also have a reward, which can also be viewed in the Reffing Tower.
_________________________________________________
Section 5: Contests
In ASB Contests, Competitors choose one Pokemon and with that Pokemon they must perform an appeal - this is a display of the Pokemon's power by combining up to three attacks.
This could include, for example, A psychic/flamethrower combo, in which the fire was manipulated into a specific shape; a vortex, or a symbol - the creativity is what earns you more points. Other examples may be a whirlwind/bullet seed/swift combo, in which the user fires seeds into a swirling wind, then firing stars in, too, to create an impressive display. These are just examples.
You can use a maximum of 3 attacks, and they can be combined, like in the examples above, or just used separately, like Flamethrower - Shadow Ball - Iron Tail. This may not earn as many points, however.
After every competitor has posted their appeals, the Referee/Judge will post the combos the Pokemon uses, and their score, out of 10.00. In this contest there are 8 competitors in the first stage. The 4 with the highest scores go onto the next stage, which is a repeat of the first. In the second stage, it is advised to use a different combo to get more points. Repeating the same one will lose points for a lack of originality.
After the next post is up from the judge, the 2 with the highest scores in that round then go against each other in a 1-1. They have to see how much damage they can inflict in 5 Rounds. The contest ends after 5 rounds, and the Pokemon with the most HP at the end wins.
This is to make it more like the anime (in which you have 5 minutes to inflict as much damage as possible) and to make it a bit quicker.
The winner will receive a custom ribbon for their sig, or website, and their name will be placed up in the ASB Contest Hall of Fame. In addition they will also receive 4 points. The Judge/Ref for that contest will also receive a 4 point prize. If the contest is extended (ie: 16 challengers to begin with) then the overall prize will change but this will be a rare (if not never-occurring) alternative.
Section 6: Important Links
Anime Style Battling