TEAM
Mikachu vs. Ash0011
These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> The De-generator
[Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]
♦DQ Time♦
=> 7 days by default.
=> Note that DQ Time only comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Two Pokemon are in use, the battle is over when both Pokémon of a trainer fainted.
=> No damage cap has been set, I assume you don't want one.
♦Additions♦
=> The opponents stand on even ground. At least it looks like it for now.
=> The use of Dig is not advised. *cough* I wonder why.
=> Moves that throw the target off the plattform, make them lose an action.
...Preparations...
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Ability: Oblivious
♣ROUND 2♣
OKAY. WEEE ARE BAAACK!
Venonat watches the speedy gallade eagerly. Suddenly, red lights emits from his eyes, covering the whole arena. Evade this!
Oh, well, it just did. Psyshock glides gracefully through the air, hitting Bugi in the process. However, the light still covers the arena, and it has to land there somewhen in the future eventually.
[ Bugi | -9 HP | -5 EP | ~ ] - [ Psyshock | -0 HP | -7 EP | Safeguard ]
Foresight in effect!
Illusions seem to be useless now and Ghosts will feel pretty uncomfortable. However, a target that speedy will still be hard to hit!
That foresight sure have to annoy Psyshock. He thinks of evil revenge plans, but ended up running in circles again. Alright, not going to mock his strategies. They are pretty solid. Totally.
Bugi is tired of his opponent running around and throws a poisonous substance into his direction, however, Gallade is able to avoid it without great effort.
[ Bugi | -0 HP | -9 EP | ~ ] - [ Psyshock | -0 HP | -6 EP | Agility Stage Two (refreshed) ]
All of a sudden, Psyshock decides to strike back for the first time ever. Bugi concentrates, but looses focus because of the fast movement. The Gallade appears behind him and conjures some electro waves, causing Venonat's muscles to spasm. With Psyshock being so near to him now, not moving, Venonat's at least able to pick him up and crash him against the arena ground. The plattform starts to rattle, and the trainers start to look a bit pale now, while the referee takes a little break, lying on the arena floor. Oh, god please stahp! As soon as Psyshock hits the ground, it starts moving fast paced once again, keeping up the Agility.
[ Bugi | -0 HP | -9 EP | Paralyzed! ] - [ Psyshock | -9 HP | -6 EP | ~ ]
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...Afterwards...
Referee Notes
- Ash0011 will issue his commands next!
- While Foresight DOES prevent evasive maneuvers like Double Team or Substitute, it won't be able to track a speedy target down, since it will move fast none the less.
- Agility is a bit tricky. You have 3 stages of agility that work as follows:
Stage 1 raises your speed by 2, your accuracy by 1 and the chance to miss you by 20%.
Stage 2 raises speed by 3, accuracy by 2 and the chance to miss by 30%.
Stage 3 raises speed by 5, accuracy by 3 and the chance to miss by 40%.
The stage goes down by one every 2 actions. To get to a higher stage, Agility must be used consecutively. If you use it once every 2 actions, you will remain on the same stage. (If there are any questions concerning this, feel free to ask me) - Unless overcome, Gallade's Safeguard will remain for 3 more actions!
- Venonat's Foresight will stay in effect for 12 more actions!
- The effect of paralysis will slowly decay over the next 5 actions.
- The abilities are going to be changed at the end of the next round.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.