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Thread: Nexus // - Open The Door [signie-uppies]

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    Talking Nexus // - Open The Door [signie-uppies]

    Nexus // -Open The Door
    An RPG by Weasel Overlord // Influenced by Ian Irvine

    That place between worlds; that sacred, pure and silent place. The home of all portals, all the paths to worlds millions of miles apart. They are all joined here; in the Nexus.

    No portal is unattainable, no world can be left alone for long, and the crystalline peace of the Nexus will soon be broken by desperate war.

    For the creatures who lurk just beyond peripheral vision will not wait much longer. Starved between the worlds, in the chill emptiness of the Void, they wait. Hungering, fighting and above all, evolving, until they no longer resemble the races they once were. Each day is a struggle to stay alive as the rapidly evolving species fight each other for food.

    These Varsha are merciless, for mercy is not something they remember. They are vicious in their hunger, utterly relentless in the pursuit of their prey; the ultimate, efficient hunter.

    But each hunter has its weakness. And the Varsha are no exception. They covet the Nexus more than life itself. It glimmers like a sparkling jewel to them, calling and inviting, a safe haven away from the violence and horror of the Void.

    And one with perfect access to each fresh, ripe world; full of the easiest prey they will ever find.

    But they cannot be allowed to take the Nexus; but it is certain that they will try their utmost to do so. This is the deadly truth of the matter.

    And silent as the Nexus is, its screams can still be heard. Deep in the souls of the few as its delicate fabric is torn by eager, rending claws.

    It desperately flings out pleas for help, calling those it knows will answer. For although there are few who hear the call, those who do will fervently answer, searching, ever searching for the right portal into the Nexus, where the desperate battle will commence.

    Varsha must be defeated; tears must be repaired, the silence of Nexus must be restored.

    The Few are the chosen ones. Called and bound by the pain of the Nexus they come, one by one, joined by the soul-call resonating deep within. For if they choose not to come, they will live out the rest of their days in gleaming madness, the calls and screams of Nexus resonating in their hearts until they finally expire, gratefully and alone.

    The Few are bestowed with the power to open portals, and some of the Few are imbued with a warlike spirit. These are warriors of the highest calibre, fighting the Varsha with weapon, hands or teeth until blood spills in deathly quantities. The Warriors will fight on, even near death; unable to live with the knowledge that Varsha still draw breath.

    Some are filled with a light beyond understanding. These often have powers of precognition or teleportation, but the powers of the Light are varied and never the same in two of the Few.

    And thus they come. Whether through a mirror, an open door or a mere reflection upon a puddle; the Few come.

    For the Nexus calls… it screams in agony and need.

    And they will answer.

    -----

    And now; the details! Nexus is filled with portals to every imaginable world. These portals can be anything. And I mean anything. They could be as simple as a door, or as complex as a sketching of a door in the earth underneath a paving slab in the street, or a reflection in a frozen puddle, easily stepped in and ignored.

    Each of the Few has the power to recognise these portals. They can find the edges, often by reaching out with their minds, and so open them. This skill is called (surprisingly enough) Opening, and the same goes for closing the portals. Every character has the ability to do this.

    Each portal appears unassuming; a perfectly normal doorway, or a window, for example. It takes the exercising of the skills of the Few to be able to discern where the portal lies; although none can tell where it will lead to.

    As for abilities, each character chosen by the Nexus has unique to the individual. Whether manipulating water, illusionary skills or hunting. Feel free to invent something wild and insane, but steer clear of god-charactering, obviously, for that is forbidden. ^_^

    You’re allowed to invent your own world if you like. In fact, I welcome people making up their own worlds and species, as long as you provide nice detailed, um, details about it all for us.
    If you wanna use one of the four species/homeworlds I’ve provided, then that’s fine too; it’s what they’re there for, after all. ^_^
    I’ve provided a brief outline of the planets and races, but more details can be found on the official Nexus homepage: Hikki’s Eternal Sleep.
    Simply click on the “Nexus // -Open The Door” option in the sidebar, and enter in these details exactly how I’ve typed them here;
    Username – TPM
    Password – varsha
    On here, I’ve put details of the worlds and races, and I’ll put all the character forms up as well, so you don’t have to search the thread every time you want to see a sign-up.

    Approved Characters:

    Asufel Chirrar // Charon - Played by Weasel Overlord
    Laura Aurum // Aachim - Played by darktyranitar
    Ch’haki Raeeovl // Veeaul - Played by Hyperness is a Good Thing
    Kira “Shikire” Granzon // Sinistrom - Played by Shadow Djinn
    Half // Wanker - Played by Mega Horny
    Iussrreh(clickclick)-izreas(clickclickclick) // No-name - Played by Vulpix.ck
    Quaaii-aiek't'au and T'ee-eau // Oueh'ii - Played by River
    Iryan Manasa Pondfoliss // Naga - Played by Emotional Faun Chiko-sai
    Crysis // Siasan - Played by Crystal Tears
    Siseau Arien Harieniie // Garuda - Played by EngiMatikul
    That Thing // Tajstvar - Played by Plantae


    Worlds // Peoples

    Aachan [Ah-K-ahn]
    Home of the Aachim, a tall and elegant people who delight in building delicate but breathtaking architecture. Aachan is a volcanic world, home to deserts and hot climates, hostile to all but the hardy Aachim. Their beautiful buildings loom out of the heat and stretch high into the skies, towering and swirling incessantly.
    One of the main flaws of the Aachim is their prideful nature, often leading to hasty and hot-headed individuals; and though their intentions are most often good, they tend to use dishonourable means to meet their goals, with little thought for the consequences of their actions.
    The Aachim are perfectly at home with machines and the usage of machines; and so Aachim characters may choose guns or metal objects as their weapons, and their abilities range from engineering to metalworking to crafting or working with crystals.

    Tallallame [Tal-al-a-may]
    Tallallame is the home of the Faellem, a small, translucent-skinned people who are artful in the ways of illusion and trickery. Tallallame is verdant and green; filled with lush forests and musical streams.
    The Faellem prefer the more simple life, choosing to live in wooden structures with none of the grace of the Aachim, making their homes deep within the forests which they love above all else.
    The Faellem are deeply religious, and as such, abhor the use of metal and machinery, believing it to be destructive to the land and to have an adverse and negative effect upon its users. And so, machinery and metal is forbidden. A Faellem may only use natural weapons, or rely upon their skills in illusion to fight.

    Tennar [Ten-nar]
    Tennar is the habitat of the Charon, who craft their beautiful, practical homes into the very mountains, carving the stone to suit their needs and their love of complex masonry.
    Tennar is a mountainous world, but in the great valleys between each towering and majestic structure there lie lush green fields and groves of trees which are home to native wildlife which cannot survive on the mountainsides.
    The Charon excel in masonry and in the manipulation of stone, but they are also skilled in mining and the utilisation of crystals to enhance innate abilities. The Charon are often born with unknown abilities unique to each one, and only by searching out the right crystal and moulding it to the user can those abilities be tapped and made use of.
    Charon weapons are often flint-tipped arrows and complex bows, or hefty staffs with chips of stone or a crystal set in the tip. Each weapon is different, but many of them include stone in some way or, for those born with abilities, their crystal is often incorporated into the design of their weapon.

    Shayau [Sh-ay-ow]
    Shayau is home to the timid Veeaul, a race of dark-skinned, nocturnal people whose eyes are especially sensitive to the light. They revere the light of their two moons and live their lives according to its cycles; doing most of their hunting by the New Moons in total darkness; the better to catch their prey.
    The Veeaul are small and lithe, slender in build and are most often seen with dark hair; though those who are born with abilities have a tendency towards lighter hair, sometimes streaked with a silvery white. These people are revered, as they are seen to have been touched by the moon, and most often take up posts as healers, instead of hunters, due to the reflective nature of their hair.
    Shayau is a small world; and because the Veeaul don’t often see the daytime, it also appears quite cold to them too, although after living in the dark all their lives, they are inured to the cold in general, and they easily overheat as a consequence of this.
    Orbited by a pair of small moons, Shayau takes an elliptical path around its sun, which results in two sets of different seasons.
    The Veeaul’s favoured weapons are those which help in their hunting; spears, bows and arrows and blow-pipes for example. They utilise any materials they have to hand in the crafting of these weapons, and as a result, they are often seen hanging with coloured strips of material or feathers and other ornamentations.

    Thee Signie-uppie Form


    Name: Self-explanatory, lol!
    Age: Don't be unreasonable, unless you make your own world and have an extremely long-living race.
    Gender: Same again, unless your race has like, seven genders or something. Give explanation if this is the case.
    Species: If you're not one of the four I've provided, give a detailed description of what your species is, it's quirks, traits and appearance.
    Homeworld: Same as species. Provide detailed homeworld descriptions, please, and I'll post them all on the site for easy reference.
    Appearance: Self-explanatory. But please be detailed. Clothes, facial features, any quirks? (squint, scars, etc.) Height, weight, hair colour, eye colour, the usual. Detail is the key!
    Personality: Same as appearance, detail is the key here. How does your character react under pressure? Are they particularly angry all the time? Details people!
    Abilities:
    Now this can be pretty much anything, but I don't want anything uber please. No god-characters will be allowed.
    Weapon(s):
    You can have as many weapons as you like, within reason, and they can be invented or real weapons, I don't mind.
    Background:
    Basically a history. What did your character do before the call? Did they have a job? Were they a mercenary? It's entirely up to you. Feel free to be vague here, too. I don't like histories, lol, so I don't mind at all if you're brief.
    Other: Anything else you wanna add? Does your character have a deadly fear of bees? Do they have a bizarre liking for eating coal? Put it all here. ^_^ Feel free to burn/maim/otherwise destroy as necessary.




    My Sign-up (muchos apologies for the length...^_^"")

    Name: Asufel Chirrar
    Age: 25
    Gender: Male
    Species: Charon
    Homeworld: Tennar.
    Appearance: Asufel is tall, standing at around six foot three, and his hair is perfectly straight and long; reaching down to about shoulder-blade length.
    Asufel has strange hair for a Charon, in that instead of being dark and lustrous, it’s a faded, almost washed-out blonde instead, and it holds no shine to it whatsoever.
    His eyes are the only out-of-the-ordinary part of Asufel, as his facial features are bland and unassuming, almost forgettable if it were not for those eyes staring so brightly from under an often-frowning brow. A beautiful, golden tawny hue flecked in parts with deep green, his eyes are a similar colour to that of the crystal he carries as a sign of his power. His gaze can often be piercing, as if he’s looking right through you, when in reality he’s usually simply daydreaming.
    For his garb, he prefers to wear knee-high boots in sturdy brown leather, patterned with leaves embossed into the material. His boots are tight-fitting, and they show off a rather shapely calf which Asufel tends to keep hidden under his long and thick red pants. His pants have a number of pockets sewn into them where he keeps a motley collection of, well, stuff, really. From a chunk of flint, to a shiny stone; a short piece of wood to an old necklace with a lucky charm, a strange, three-pointed symbol, dangling from it.
    On top, Asufel wears a flimsy white shirt which is dirtied in places and heavily darned at the elbows with brightly coloured darning wool. In parts, it seems to have been the victim of vicious decorating by someone, and the dark red, glimmeringly mirrored spangles which are dotted at seemingly random intervals catch any light that may be around and reflect it most dangerously into the eyes of any onlooker. It has no buttons, in a more over-the-head style, but it does have a v-shaped opening which comes to a point at his sternum, which has a length of rough cord strung between and knotted together at the base of his throat. This shirt is long-sleeved, but the left one is cut off raggedly about halfway up his forearm. As a result, he wears a single, long glove on this arm which reaches to his elbow joint. His glove is a faded purple in colour, with a stitched pattern in gold criss-crossing all the way up and coming to a stop at his wrist. It’s fingerless, so that he has maximum hand-usage too.
    Asufel has a myriad of piercings in both of his ears, most of them dangling silver rings although he does have about three simple studs in his right ear. Dangling from the, well, dangling earrings there is a multitude of seemingly random objects; a feather which seems to have been dipped in silver, a tinkling golden bell, a delicate chain of tiny, beaten metal loops, a collection of brightly coloured wooden beads and what appears to be a miniature bottle made of clear glass, tied about the neck with a piece of string (which attaches it to the earring) and with a miniscule cork stuffed in the opening. If you look close enough, a pale blue liquid can be seen sloshing around inside, but the nature of this liquid is unknown, and never spoken of by Asufel.
    Across his chest, diagonally from right to left he has a belt in a pale and faded blue, buckled at the hip with an ornate silver buckle, and it also loops around his waist, scrunching his pants up at the top. Through this belt, his short blade is thrust almost carelessly, with no scabbard to speak of. How he doesn’t injure himself is anyone’s business, lol!
    Personality: Asufel is an extremely “outdoorsy” type of person. No longer comfortable being inside for any great length of time, he is certainly not averse to kipping on the floor, atop a blanket with naught but the stars above his head.
    He’s always been a bit of a rebel has Asufel. Something within him just harboured a deep hatred for the restrictive society of the mountains, and as soon as he left, he stopped feeling enclosed and endangered, and instead became louder, more exuberant and almost outgoing. It was as if being cooped up in the mountains had held back his personality; before he moved away he was a quiet and subdued type who very much kept himself to himself.
    But after the move, Asufel felt so much more at home, even though he wasn’t living in his actual home any more. In the safety of the forests he knew so well he could grow alone and untampered with, developing his powers carefully and with precision.
    Even though he can often be prideful, Asufel knows when he is wrong and can freely admit it. He has no problem laughing at himself if he makes any mistakes, although it stings a little if anyone mentions his hair, or his unstriking features. These had always been a point of contention between him and his mother, who just couldn’t understand where he got his looks (or rather, lack of them) from as both herself and Asufel’s father were extremely handsome, as the majority of Charon usually are.
    Abilities: Asufel can open and close portals, as all of the Few can, although he doesn’t have any knowledge of these abilities until the day the Nexus calls.
    His main area of expertise lies in shadows, and the manipulation of them. If there is a shadow in the area, he can bend it, in a way, to suit his needs. If he needs to hide, Asufel almost seems to melt away into the darkness, leaving you wondering if he was ever there to begin with. And he can use the darkness and shadows as a weapon too, wielding them against enemies and turning their own fears back towards them. After all, not many people feel comfortable in the dark. But Asufel has preferred it since he was young, as it allowed him to feel unnoticed and anonymous, instead of people pointing at him in disgust.
    He focuses on the chrysoberyl in his staff, channelling his powers to intensify them through the crystal. Then, the motion he makes with his staff results in the manifesting of his abilities. So, if he wants to hide, he swirls the staff as if wrapping himself up in a cloak, manipulating the shadows until they obscure him from sight.
    As a direct relation to this control over shadows, Asufel is very light on his feet, making almost no noise at all when he walks.
    Weapon(s): Asufel’s main weapon is a short blade, about eighteen inches long. [see included picture] The blade is blue-tinged metal, and gently curved, and the hilt is wrapped with deep brown leather strips, and it takes up a diagonal section of the blade itself.
    However, he also carries a staff/stave/quarterstaff/pole with a knob crystal on the end.
    [see other included picture]
    The wood of this staff is hard cherry wood, and the part which holds the crystal is ornately carved to fit it in perfectly. Bound around the wood at various intervals are strips of leather dyed red, again for grip, and carved into the wood there is a series of swirling patterns.
    The crystal held within is a prime sample of Chrysoberyl, or Alexandrite. It was hewn from its rocky home when Asufel’s powers first surfaced, polished and rounded and set within a silver casing, to dangle about his neck. However, when Asufel made the decision to leave the close-knit society of his birth, he chipped away the silver and carved a new home for his crystal – the staff he carries everywhere with him. He finds that the staff comes in more useful for directing and channelling his powers now that the Chrysoberyl is set into it.
    Background: Asufel had never felt like he fitted in since being a child. Others made fun of him because of his total lack of looks, his odd blonde hair and his even odder striking eyes. Not only that, but his parents felt like they’d made some sort of mistake in bringing him into the world, so they treated him with a cruel indifference; the only reactions he would get out of his mother was disgust for the way he looked, and out of his father he received disappointment for all that he was.
    His abilities showed themselves at around the age of twelve, but instead of provoking a positive reaction from his parents, they only served to ostracise him further. They were embarrassed by the complete lack of use they saw his abilities to have, and they grew only colder towards him as he grew up.
    About five years after his abilities manifested, Asufel, growing utterly sick and tired of this treatment, made the drastic and unprecedented decision to leave the mountain and to make his own life in the valleys and forests.
    He journeyed down the mountainside in pouring rain, clad only in the light and flimsy clothes favoured by Charon of his age, until, freezing and wet, he staggered into the huge basin valley at the foot of his mountain. Taking shelter from the rain in a nearby forest, he made certain that all the material and food he’d taken were safe before bedding down under the trees, exhausted, to sleep.
    He discovered a latent talent for hunting and making clothes over the years; his abilities with shadows helping him to hunt, and the lightness of his touch helping him to sew.
    Other: Even though he doesn’t have the typical looks of a Charon, he has all their grace, and his movements are never clumsy or unrefined.
    He has a particular fondness for wild fruit.
    Last edited by Weasel Overlord; 16th March 2007 at 11:48 AM.


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  2. #2
    Beside Myself Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Dropping by to inform the August Lady Overmod that I am definitely signing up for this, despite the Woeful Throes of Procrastination and Lunar New Year Celebrations that are leading me to take a stupidly long time to finish my signup.



    なぜベストを尽くさないのか?
    fangirling is my real day job

  3. #3
    GRRRRR ARRRRGH
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    Default Re: Nexus // - Open The Door [signie-uppies]

    I also come to put in my time card for a Sign Up! Or, well you know what I meant. I got some stuff to think through and unfortuantely other things I have to finish first, but it will be up! *grins*
    Whoot.
    *Dad talking about his filling.*
    PL: Did it fall out?
    Dad: Yeah! ****in' thing only lasted two days.
    PL: Huh.
    Dad. I can stick my tongue down in my hole--
    He just stops.
    ...
    *hilarity ensues*

    Mom: We're one warped family.
    *through hiccups*
    PL: I didn't know you were that flexible!

    Winner of five Awards in RPG, including Best Writer.
    Winner of 2009 Golden Pen for Most Original Fiction


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    WE ARE SEX BOB-OMB! Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    I'd like to put down my spot of reservation also, as well as providing my idea for a planet and race. If the Weasely One approves of the planet/race, then I'm willing to let anyone else use it for their characters too.

    Peonic [pee-AHN-ik]
    Home to the Homosia (singular: Homosium), a race of short humanoids. Peonic is a cold, semi-desloate and rocky planet, with lots of mineral ore littered throughout the planet. Peonic is constantly covered with snow, and more snow is falling most of the time, but almost never heavily. Most of the creatures that live on Peonic feed off of the rock, except for the creatures that feed off of these creatures.
    Homosia have a head that is slightly larger in proportion to what we know of as a normal human. The average Homosia grows to around three feet, and most do not grow taller than three and a half feet. Due to their larger head, they are extremely intelligent and by the time they're five Earth years old they have the intellect of an average twenty-year-old human. Homosia typically live just past a hundred Earth years.
    Because of their extreme intellect, Homosia are constantly experimenting with new inventions that use the metal and stone found in the world around them; this constant tinkering often leads to rather...dangerous results, but most Homosia are resilient enough to be able to survive. Homosia do not have any innate magical abilities, but most have created many trinkets or weapons that allow them to utilize things like slight control over the four elements or slight control of psionic powers, and so on. The older the Homosium, the larger number and more potent items they have at their disposal.
    SteamID: virtualplay
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    VirtualPlay: they were checking your age so they could legally allow the guys to ogle you?
    ChobiChibi: yeah I guess XD

  5. #5
    But he's still here! Elite Trainer
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    Thumbs down Re: Nexus // - Open The Door [signie-uppies]

    Name: Eliot Weintraub
    Age: 42
    Gender: Possibly Male.
    Species: The Jew. The Jew is known to be stingy and cheap, and will often shape-shift, eat their young, cut out discount tabs from their local magazines or refuse to tip hard-working restaurant employees. The Jews habitat is a secluded temple, known to some as ‘Synagogue’ in which they form their dreaded weapons and gamble with deadly dog-killing drugs wrapped in tinfoil. They disguise themselves with ridiculous hairstyles, and moan ‘Oy’ when something doesn’t go their way.
    Homeworld: Israel. A war-hardened land covered in lava, desert and the stench of death. Evil is on the wind, and latkes are on the plates. And in turn, apple sauce is on the latkes. The Jews were in constant war with their arch-enemies, the Catholics, and specifically their main squadron, known as the Protestants. War-torn, the land of Israel was eventually destroyed, leaving Eliot Weintraub and his sister (who was turned into a golden pocket-watch by Protestant Magic) who he calls, “Pocket Watch who used to be my sister, Oy’ are the last remaining survivors. The Jews gained their shapeshifting skills from battling these tactical genii: The Catholics.
    Appearance: Squinty eyes, colossal nose, curly jewfro (which he conceals his weapons in). Always seen wearing his trusty Four Star Yarmulke, and wears blue and white robes. Is fairly short, and has a small brown, curly beard. Heavy Russian accent. Hobbles about with a cane, which he doesn’t need, and he merely uses it to make people think he is weak…which he is anyway.
    Personality: Only cares about himself, his pocket watch, and riches. Is Asexual. Gets his pleasure from playing handheld Pokemon games. Has a soft spot for disabled people, but still won’t lend them money. He also nags the others, believes he is smarter than everyone else, and is always one to resort to attempted revenge, usually failing in the process.
    Abilities: Can shape-shift into anything he has circumcised. He can circumsize things in a mere few seconds, but it makes him slightly older in the process. He also hides an unlimited supply of razor-sharp yarmulkes, proton dradle launchers and latke hoverboards in his jewfro. He can also contort his hair into mesmerizing shapes that can mind-control those weak of spirit.
    Weapon(s): See above.
    Background: Born in the Bronx, moved to Israel and was converted as a young boy, but he has never told anyone else that he is not a pure Jew. His friends and family all died, blah blah blah, Krypton, he’s weak to Israelite now, which temporarily paralyzes him (a rare blue substance found in the remains of some asteroids.) His sister and he are the last remaining jews, and she got turned into a sentient Rollex. So, now he seeks to fight this battle, because he has nothing better to do, and needs some money to hoard. Seeking Profit, Eliot joins the band!
    Other: Nothing I haven’t listed.

    Mega Horny: Eep. Sorry about that. In my local area, people generally fool around and insult their own religions. Didn't mean to cause any major trouble.

    Roy Karrde: Alright since Weasel has deemed it non offensive I have replaced the sign up!
    Last edited by Roy Karrde; 21st February 2007 at 11:59 AM.

  6. #6
    everyone needs a tiger to love Advanced Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Yes! I am here and I want to sign up! however I have lost my sign up in my computer... o.o and so until I find it...>.<...

    EDIT: YAY I FOUND IT!!!!!
    EDIT 2: Added in his actual skin colour so that I can visualise him properly ^_^

    Sign-up Form



    Name: Ch’haki Raeeovl (Pronounced che-hah-kee ray-ee-yowlf, with the che as a very short sound)
    Age: 23
    Gender: Male
    Species: Veeaul
    Homeworld: Shayau
    Appearance: Ch’haki is much taller than most Veeaul, a great cause of regret to himself. Possessing bistre coloured skin and lustrous night black hair like many of his race, he stands out only because of his silver eyes that throw out a luminescent glow that is especially noticeable in the darkness. This glow is actually in direct correlation with Tsau’s phases; as Tsau waxes, the glow in Ch’haki’s eyes dim, but as it wanes, his eyes brighten until closing his eyelids on them makes no difference to their emission of light.
    Despite his additional height(roughly 5”8), his body is slim and lithe and especially slender and fragile. However, he is stronger than he looks due to many years of hard hunting and training. His upper torso is covered with several dark, elaborate tattoos of various designs and patterns, all written in the secret language of the Veeaul healers. Generally, he wears the dark coloured linen clothes typical of his race, and if he has to go into the sun or light, adds another long black robe with a big hood for extra protection.
    He wears his hair long, in a complicated braid that reaches down to the small of his back and a amulet pouch around his neck given to him by one of the Sharblessed, his mother. The pouch is about the size of his fist, completely black, made out of an unknown leather, and he keeps it with him at all times. What it contains is a mystery, and Ch’haki will never speak of it.
    His shoes are a simple leather affair with relatively thin soles that enable maximum silent movement. The material is soft but extremely tough and hard to pierce, made from the hide of on of the most dangerous beasts on Shayau. He carries a hidden curved knife on his left side(he’s left handed) and occasionally his bow, strung across his back.
    He has a single piercing on his left ear, and here, he has a fine silver chain that reaches almost to his shoulder. Tiny runes, still in the language of the Veeaul healers, dangle from it(think charm bracelet style).
    Personality: Ch’haki is generally quiet, but that is because he grew up in the restrictive society of the Veeaul. He tends to fall into a trance once in a while, not out of any absentmindedness, but because he is constantly listening. He is extraordinarily patient, and seldom, if ever, loses his temper. Though he has a gentle nature, he can be extremely competitive, and is extremely hard on himself if he fails at any task he attempts. Stubborn to a fault, once he makes up his mind, almost nothing can change it. However, he does listen to reason, and can be persuaded with logic and sense.
    Kind and well meaning, he takes niceness to the extreme, to the point of being annoying.
    Abilities: Same abilities as the Few in regards to portal opening and closing. His most special ability is as a Listener. Everything, be it dead or alive, once had a voice, and he can hear the voices of certain things around him if he tries hard enough. This ability strengthens in accordance with the phases of Tsau, as do his eyes. He is in the height of his power when Tsau is dark. However, he can only listen to inanimate objects(the ground, trees, stones, metals etc). Anything with a voice to speak for itself(animals etc.) are lost to him. Minor abilities are that he is very fast and can hear very well, since he hunts with his eyes closed and bound tight. Since he was brought up among healers, he has rudimentary healing skills, but he is only familiar with the herbs on his home planet.
    Background:Child of two Sharblessed, much was expected of him before his birth, as his parents were the two most powerful in their kind’s memory. His appearance was a disappointment to his community, but his parents loved him nonetheless. He was not exactly ostracised, but no one really forgave him for his “failure”. As a result, he always tried to prove that he was the best. Because of his luminous eyes, he was thought to be useless as hunting as they would give him away. However, he still learnt to hunt and became one of the most accomplished Veeaul hunters by binding his eyes with several layers of thick cloth every time before he hunted. Blinded, he could only rely on his hearing and sense of smell. The manifestation of his abilities when he was ten made it even easier for his hunting later as the inanimate objects would assist him any way they could. Though his parents know of what he can do, they kept it a secret, fearing that the other Veeaul would exile him as an unholy abomination, already with the strange eyes and now listening to strange voices that no one else can hear. He was appreciated as a hunter, but he has no real friends or companions, resulting in him being a very solitary creature. His only companions being inanimate objects, he became an introvert, and since he converses with them in his mind, he became known for not talking at all for months and months. Although his parents love him dearly, they half feared their strange, tall son, and he could sense that, causing him to pull away from them, hiding within himself. His nickname in their language is Sh'tak Malikh - The Cursed One.
    Weapon(s): The curved hunting dagger that he carries hidden and the bow strung across his chest, and of course, he carries a large quiver of long, deadly arrows, some with their tips dipped in a strange poison. The bow is a longbow, and is almost as long as he is tall, and how he moves around without it impeding is progress can only be attributed to a natural grace and many years of tireless training. He is deadly efficient with it, and as characteristic of most longbows, can have three arrows in the air before the first has even hit its target. His bow is made out of a burnt umber coloured, smooth wood, and has an intricately carved stave inlaid with silver, also in the strange markings of the Sharblessed healers.
    Other: He hates eating in general because his food talks to him. Though they assure him that it brings no pain, he can barely stand to eat. Even meat, once the animal is dead, is considered "inanimate", so he can hear it too. It brings him great pain to eat something that is talking to him, and so, at ten, when he first came into his powers, he did not eat for over a week. He collapsed and had to be force fed by his parents. In the end, to save himself, he requests for his food to shut up before he starts eating. But sometimes the plate still talks to him anyway.
    Last edited by Hyperness is a Good Thing; 21st February 2007 at 10:08 AM.

    pretty banner made by wurz ^^


    I'm Over the Top! AKIRA SHOCK.


    finally I have an asb banner ^^U

  7. #7
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Also reserving a signup, mainly because I want approval for my idea first...

    Zanstrom

    Zanstrom is a world that tourists wouldn't want to go to, to say the least. As far as the people can remember, it has always been a planet of black and white -- light and darkness. While most would consider this figurative, on Zanstrom, it comes to life. The realm of Zanstrom is 'cut in half', in a way, with two Empires constantly at war with each other. Previously, there had only been one supreme kingdom -- however, spats and arguments led to a schism, and many citizens migrated to what was previously uninhabited forestland. Another prime reason that it was uninhabited was due to an incredibly odd feature of Zanstrom -- in one side, the sun is always shining, while in the other, it is only the moon. There is no change at all, and thus the inhabitants of the world were previously limited in their population and land, shying away from the other half of their world. The new inhabitants of the dark realm gave themselves the name, 'Sinistrom', while those that dwelled in the sunlight haughtily labelled themselves the 'Benestrom.' The Empires often clashed with one another, but despite this, they all shared many noticable features. Every 'strom' had pointed ears, elvish in appearance, along with sharp and keen faces. The Benestrom are a 'primitive' nation of sorts -- they are in tune with nature, and most, if not all, are vegetarians. They rule by decision of authority -- whatever they say goes, and thus are very peaceful-minded. However, their skills in battle are not to be underestimated -- they often use medieval and prehistoric weapons, though incredibly skilled with their implements. A typical Benestrom may use a yew bow, and others might be seen with spears of crude iron. As dwellers of sunlight, their hair is often a radiant yellow, and they are practitioners of healing and holy magic.

    The Sinistrom, however, have become accustomed to dwelling in the darkness. Their skin is pale in complexion, unlike the Benestrom's usual fair skin, and their hair is usually a jet black, ghostly white, or pale gray. Due to their habitats, they have learned to dwell and use the shadows, and thus often practice the careers of assassination and thievery. There is no true ruler in Sinistrom, instead an elder 'Council of Twelve' appoints governors of each town or city, and issue commands to them. Their weapons are more stealthy in nature, often tinged with liquids that will impair the opponent. However, they are also gifted in swordmansry (is that a word...?), and are not to be underestimated in a one on one fight. Many Sinistrom are also alchemists, mixing venomous brews for the use of assassins. The Sinistrom are often at war with themselves, hiring assassins to eliminate their enemies among the various crime rings that circle the nation. In their skirmishes against the Benestrom, they often employ hit and run ractics in small groups, unorganized compared to their neighboring enemy's military system. They also practice dark magics.

    If a member of either race is seen consorting with the correspondant faction, they are often exiled or executed. Though outsiders are often few in this realm, those who have visited say that they engage in battle every year.
    Stop trembling
    Open your eyes
    Release your own time! Shootin’ star going towards the future!
    Draw the arch of light
    You’ll reach it, if you keep believing
    When the voice that calls for you
    Bursts open in your heart
    Everything will start, Believer!







  8. #8
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Here's my sign up:

    Name: Laura Aurum
    Age: 21
    Gender: Female
    Species: Aachim
    Homeworld: Aachan
    Appearance: Laura stands at 6’4” with a slender build, which is considered normal for an Aachim. Her straight ebony hair reaches her back, and is usually just left hanging behind her. Two small braids were tied behind her ears with blue ribbons. Her face has a smooth texture, is oval shaped and is rather long. Her tarnished green eyes are squinted and her eyelashes are long- one of the typical feature of the Aachim that enable them to endure the weather of Aachan. She could be considered pretty, but the long slit that runs on her left cheek tainted her beauty image a bit.
    The skin on her arms is darker than the other part due to her prolonged exposure to the fire during a forging process. Her arms are also a bit muscular, which was also due to the forging.
    Laura is dressed in a plain white cotton gown, which was wrinkled and faded from a thousand washes. A wide milky white sash was tied around her waist, and she had sewed some pocket on the fabric- handy in keeping item safe and hidden. A silver necklace was hung around her neck, bearing the symbol of a bird that looked like a falcon. Her footwear consists of cloth strips tied around her foot, and they are durable enough to withstand all the distance that she walks.
    Personality: Laura is the bumbling and clumsy type of person, as opposed to her clan’s prideful nature. She earned the nickname ‘butterfinger’ because it seems as if any work that she done would either end with something broken or burned down. Despite her clumsiness, she does have a strong interest and some skill in forging weapon, but so far had only produced a few crudely made knives (though in her opinion, they are the best). She is also kind and sensitive to the people around her, and she is aware on how the people around her are sometimes bothered with her incompetence.
    Abilities: Other than the ability to open and close portals, Laura also specialize in the power of wind. When speaking of wind, her power doesn’t come out in the form of a tornado or such. Rather, they come out in the form of breeze – can’t be seen but can be heard and felt – but that doesn’t mean that it can’t be used for a lethal blow. She use the wind in two ways: by focusing the wind into thin razor-sharp gust, or by picking object (preferably shrapnel of rocks) before hurling them at a high speed. She also uses her knives (see below) to create a storm of knife, which is basically the same as the storm of rock technique- except that knives are a whole more sharper and deadlier.
    But those are only the damaging side of her power. When she’s not fighting, she use the wind for small job, ranging from trivial stuff like drying her cloth and hair (how she hates it when her hair curl up when they’re wet), to cooling herself when the weather becomes a little too hot. However, there is one useful skill that she manage to create from her abilities, and that is the track-covering technique- she is very expert in using the wind to divert her scent and even in covering her tracks on the ground.
    Weapon(s) : She kept around seven crudely made throwing knifes (not kunai, but rather a dagger with ring on its butt) tucked in the cover of her sash. Each of these knives has a fine yet strong string tied on their ring- handy in case her aim was a bit off. Combined with her wind power, she can also use the string in immobilizing and even strangling her foe.
    Background: Being the eldest from a family that expertise in crafting trinkets, Laura was expected to continue with her family tradition. Unfortunately, the product of her crafting looks like anything but a trinket, rather a deformed piece of metal. And that was if she was lucky- most of the time, the result would just be a blackened piece of metal.
    Having failed in metal crafting, she took interest in weapon forging instead, much to the shock of everyone. ‘Who’ve heard of a female Aachan in weapon forging?’ The question floated around the town. She showed decent progress in her work, with minimal clumsiness, so everyone felt that it was alright for her to be on the job.
    Upon awakening her abilities, she began to fall behind her work, distracted with the newly found abilities. Suddenly, she began to return to her clumsy side again. Realizing this, she quitted the job and helped her family at the house with the small chores. She’d sometime prepare some food for the workers at the weapon forging place, and when no one’s looking, she’ll practise her wind power.
    Other: She isn’t the type that would resort to violence, but yet her mind could come up with possible way to utilize her abilities in deadly ways- and this scares her sometimes.
    She also has a strange liking to fire, claiming it to be ‘beautiful’.
    Please take it easy~

  9. #9
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Woo! People! ^_^ Right, I don't have the time right now to read and approve everything, but VirtualPlay, your race/world is approved.

    Everyone else, approval pending til I get back from swimming! ^_^ But it all looks good to me. Oh, and Hype, the colouration is entirely up to you.
    Last edited by Weasel Overlord; 21st February 2007 at 06:08 PM.


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  10. #10
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    Default Re: Nexus // - Open The Door [signie-uppies]

    The list begins;

    Emo-sai: Reserved
    River: Reserved
    VP: Reserved
    Shadow Djinn: Reserved
    Vulps-sai: Reserved
    Planty-pie: Reserved
    Mega Horny: Reserved (revised edition)

    Darktyranitar: Approved!
    Hyperness: Approvedy ^_^
    Weas: Approvito!


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  11. #11
    But he's still here! Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Heya! Hope this isn't too awesome! Reading back on the history almost made me cry.

    Almost.


    Name: Half (Previously known as Arus’es)
    Age: Unknown
    Gender: Male
    Species: Wanker.
    Wankers were reptilian humanoids from the planet Wangkee. They had reddish-brown scaly skin, four-clawed hands, legs bent back at the knees, and clawed toes. Each of a Wanker’s hands had two opposable thumbs. They also had tusks, one protruded from either side of the jaw. Wangkee was torn apart by The Wood War, which was was a long conflict, beginning when the Woodies of the neighboring planet Wood, having overpopulated their own planet, began taking over and colonizing nearby worlds, eventually arriving at Wangkee. The Wankers, led by Arus’es and Graff’t, rebelled against their invaders in a bloody series of battles that would leave multitudes dead on both sides.
    After obliterating the Woodies presence on Wangkee, Arus’es led his warriors back to the Woodie’s colony worlds, massacring soldiers as well as civilians. The Woodies petitioned in the Intergalatic Empire for Republic intervention, and received as much when a dispatch of Soldiers arrived to end the war. The Empire imposed harsh sanctions on Wangkee, plunging the world into an economic crisis.
    Homeworld: Wangkee was covered in tropical looking foliage and beaches. Moss-covered canyons and cliffs filled the landscapes. It was apparently a harsh world, and wanting for resources. The Wankers housing and buildings were very temple-like. The Wankers were highly intelligent bipedal hunter-warriors, hunting predators such as Skw’durd and Sp’ngeb’b to make ceremonial cloaks and war masks.
    Appearance: That of an average wanker, slightly taller but with the aspects of a cyborg as well—a fusion of powerful robotic structure and his own organic brain, nervous system, and sensory organs. Brilliant golden eyes with black, reptilian pupils and red-raw sockets are the only visible reminder of his organic past as a Wanker Warlord.
    Personality: Half is a cold and calculating warlord, a brilliant strategist, and a cunning military mastermind. He was known as one of the greatest bounty hunters and a collector of the weapons of fallen foes, which he used in battle with his foes. It is known that he had killed over one-hundred seventy bounties.
    Abilities: Half uses his body's dexterity and mechanical forearms to gain an advantage in sword combat. By dividing his six-fingered mechanical forearms, Half is able to wield four swords simultaneously. He also is able to use his feet to hold two more while being supported with pistons built into his legs. His standard speed is three strikes per limb per second, and he could increase his speed to at least twenty total strikes per second, allowing him to overwhelm most foes instantly.
    Weapon(s): Adorns the swords of those he defeats. Carries around 9 at a time under his cloak, but usually only wields four. His favorites being a jewel encrusted sabre, a long rapier, a black dagger that is not affected by magic and a swift lig sword that once belonged to his treasured friend Graff’t. He can also use his hard armor as a weapon, and has a series of standard swords and cleavers in his arsenal. Is very persuasive. Also carries around a Czerka Outland Rifle, and is an expert sniper.
    Background: Though he would achieve his greatest infamy as the cyborg Half, Arus’es was originally an organic Wanker. For generations, Wankers had been assaulted without respite by a technologically superior insectoid species, the aggressive natives of Wood (referred to by the Kaleesh as the "Woodies", or "soulless bugs"), who coveted the Wankers as slaves.
    Arus’es was born on a world still embroiled in this brutal conflict, known as the Wood War, so it was, perhaps, inevitable that he grew up hating the Woodies. Arus’es’ father, seeking a useful outlet for his son's anger, taught him how to handle a Czerka Outland rifle. The young Arus’es proved himself an excellent marksman, with a mind as finely honed as any weapon; by eight years of age he had already become an expert sniper, with more than forty Woodie kills to his credit. By the age of twenty-two, he had slain so many Woodies that the Wankers considered Arus’es a demigod.
    His closest comrade was a fellow Wangkee warrior and mercenary, Graff’t. According to legend, his relationship with this wild and skilled swordswoman had its beginnings in a dream, in which Arus’es saw himself slaying a wild Sp’ngeb’b in the Pen’pul jungle with Lig swords. So taken was he with this vision that he set out in his Sp’ngeb’b hunting mask to kill one in reality, but instead of finding a Sp’ngeb’b in the jungle, he saw Graff’t, and realized that the slayer in his dream had not been himself, but the woman standing before him in a Skw’durd mask and wielding twin Lig swords. The two of them were, therefore, considered living manifestations of the cryptic Wanker parable Arus’es, or The Dreamer/The Dreamt One.



    The exact nature of their relationship is uncertain. Some say Graff’t was Arus’es long lost half-sister; some say she was actually his lover. Whatever the truth, their bond, once forged, was considered absolute and sacred. Graff’t taught Arus’es to wield a sword, and in turn he introduced her to the powerful Czerka Outland rifle. Both clad in masks, Graff’t with her Skw’durd skull and Arus’es with his Sp’ngeb’b skull (inherited from his father, who had died fighting the Woodies), the two warriors became legends, twin demigods blessed by their ancestors. Together they mercilessly cut through the Woodie invaders in countless campaigns.
    Unfortunately, while they were invincible together, they were less so when fighting apart. In one engagement on the beaches of Wangkee, the two of them were separated. Graff’t died violently on the Woodie’s barbed shears, and her body vanished into the Bekkené Sea. Arus’es, unable even to retrieve her from the waters, was driven to the bottommost depths of despair, a horrible psychotic depression, as if he himself had been pierced by the Woodie’s weapons, and his soul had slipped out of the breach. Inconsolable, he set off on a dangerous journey across the ocean to Abesmi, an island-monolith far from the mainland. There, he beseeched the gods to raise her from her watery grave just so he might see her one final time, but the gods remained silent.
    Arus’es did what he could to bury his grief. He ended up taking ten wives and siring thirty children, but none of them, spouse or child, seemed to be able to fill the void Graff’t’s death had left in him. Eventually, he realized that it was his destiny to mourn her for as long as he lived. With this realization, Arus’es cast off his old identity, adopting a name more appropriate to a being destined to grieve forever, and, even more terribly, who was determined that he would not do so alone. He felt as if his soul were in two, and only half of him remained. Arus’es would be Half and would be heart-broken for the rest of his life.

    Gathering to his side a group of equally bloodthirsty Wangkee elite, the Shavzira, Half became a vicious warlord and managed to force the Woodie from Wangkee. But his bitterness did not end with that triumph, and he pushed them further back, storming their colony worlds. His vicious attacks and mass destruction of entire Woodie planets ensured Wanker victory—until the Woodies unexpectedly turned to the Empire for help. Soldiers, sent to stop the war, sided with the Woodies, and hefty fines and embargoes came down upon the Wankers. Wangkee ended up in poverty, and hundreds of thousands of Wankers starved and died.
    Forsaking his so-called destiny to grieve, Half cast himself into one of the lava pits of Gardanst, only to be rescued by a member of the empire who sought to gain him as a promising adversary. They promised to recreate his body into a cyborg form, and help his home planet recover from its crisis if he joined their forces. He merely asked that they do not alter his brain. However, the empire would also alter his brain, both to trim away disturbing memories (while enhancing his rage centers) and to enhance his equilibrium, allowing him to better employ his newfound agility. Internal implants were also placed in his eyes to sharpen his vision and to protect them from the vacuum of space. But this did not stop Half from recalling his terrific past, nor did it make him loyal. He escaped from the empire, and joined this RPG, seeking merely to bring Grief upon others – and do what he could in Graff’ts spirit.

  12. #12
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Yay for procrastination...Lots of broken vbHTML, but that's 'cause MS Word sucks.


    Name: Kira “Shikire” Granzon
    Age: 19 (Zanstrom inhabitants live up to at LEAST 90, so he’s considered young.)
    Gender: Male
    Species: Sinistrom:

    The Sinistrom, however, have become accustomed to dwelling in the darkness. Their skin is pale in complexion, unlike the Benestrom's usual fair skin, and their hair is usually a jet black, ghostly white, or pale gray. Due to their habitats, they have learned to dwell and use the shadows, and thus often practice the careers of assassination and thievery. There is no true ruler in Sinistrom, instead an elder 'Council of Twelve' appoints governors of each town or city, and issue commands to them. Their weapons are more stealthy in nature, often tinged with liquids that will impair the opponent. However, they are also gifted in swordmansry (is that a word...?), and are not to be underestimated in a one on one fight. Many Sinistrom are also alchemists, mixing venomous brews for the use of assassins. The Sinistrom are often at war with themselves, hiring assassins to eliminate their enemies among the various crime rings that circle the nation. In their skirmishes against the Benestrom, they often employ hit and run tactics in small groups, unorganized compared to their neighboring enemy's military system. They also practice dark magics, along with extremely keen eyesight.


    If a member of either race is seen consorting with the correspondant faction, they are often exiled or executed. Though outsiders are often few in this realm, those who have visited say that they engage in what is called ‘The Battle of the Realms’ once a year.


    Homeworld: [/COLOR]Zanstrom is a world that tourists wouldn't want to go to, to say the least. As far as the people can remember, it has always been a planet of black and white -- light and darkness. While most would consider this figurative, on Zanstrom, it comes to life. The realm of Zanstrom is 'cut in half', in a way, with two Empires constantly at war with each other. Previously, there had only been one supreme kingdom -- however, spats and arguments led to a schism, and many citizens migrated to what was previously uninhabited forestland. Another prime reason that it was uninhabited was due to an incredibly odd feature of Zanstrom -- in one side, the sun is always shining, while in the other, it is only the moon. There is no change at all, and thus the inhabitants of the world were previously limited in their population and land, shying away from the other half of their world. The new inhabitants of the dark realm gave themselves the name, 'Sinistrom', while those that dwelled in the sunlight haughtily labeled themselves the 'Benestrom.' The Empires often clashed with one another, but despite this, they all shared many noticable features. Every 'strom' has pointed ears, elvish in appearance, along with sharp and keen faces. The Sinistrom realm is mainly forestland, obscured by darkness and moonlight. Beasts often roam the sad area, and many Sinistrom are hunters due to this. The Benestrom live in organized cities, also abundant with fauna, though the Benestrom use this to their advantage.

    Appearance: Possessing the trademarks of any ‘strom’, Kira has extremely pointed ears, and a sharp, pointed, oval like face. His skin is only slightly pale, considered somewhat irregular among the Sinistrom. Short, cropped, silvery white hair hangs only slightly above his forehead, having only the slightest trace of bangs. His eyes are a startling contrast to his eyes, dull and black, though displaying the knowledge he possesses. A crimson scarf or black face mask is often worn, concealing his person from the neckline up to below his eyes. An ash black, leather cloak covers his neck (buckles running across where it covers the neck), and trailing down behind him. He wears a plain, black shirt of smooth material, long sleeved and loose to aid him in terms of mobility. A leather strap runs from right shoulder to left hip, with a shoulder guard attached to the aforementioned color, made of green leather. His hands are guised by pitch black, fingerless gloves, made of hard leather. A disheveled belt loops about his waist, and on it are various herbs and vials of poison that he utilizes, stored in various pouches. A sheath runs along his left hip, containing a curved short sword[/COLOR]
    His slacks are woven from a tan, coarse material, loose at the ankles to minimize discomfort. His feet are wrapped in bandages, and he often goes barefoot – if he is unable to (much to his chagrin), he wears plain, blue leather sandals. His frame is lithe and mobile, standing at 6’1, muscled in certain areas, but mostly skin and bone.
    Personality: Those who’ve met Kira would know that you can’t trust him. He never hesitates to take advantages of anything, no matter whom or what it is. Analytical, calculating, and always scheming, his attitude is often something that rubs people the wrong way. Such a cold demeanor also frightens other inhabitants of the Sinistrom nation; however, such characteristics are considered incredibly useful by Sinistrom elders, as most children grow to be assassins. Because of this, Kira has thrown away compassion at a young age, all though he displays a soft spot for animals (which he attempts to hide). Uninterested in both the help of others and helping others, Kira thinks he can charge any task alone and come out unscathed. He displays no respect for anyone, and always tries to be number one – failing in doing so results in Kira training harder and harder. He favors resting in reclusive spots and mulling over situations, possessing a knack for tactics and strategies that he is able to formulate in minutes. He despises those who overrate things and preach of ‘justice’, such as the Benestrom, and those who possess faith that they can do anything. His own ideals are somewhat naďve, thinking you can only achieve something by hard work. He also openly states that emotions just get in the way, though somewhat hypocritical, as he displays an aversion to eating meat, no doubt a sign of his compassion for animals, instead feeding on fruit and vegetation. During his many trips into the woodland, he will often stop to free animals from Sinistrom traps. If he messes up in anything at all, he often hardly lets go of it, instead berating himself over it constantly. [/COLOR]
    Abilities: [/COLOR]Like all Few, Kira has the ability to open and close portals. His trademark ability is the origin of his nickname Shikire, meaning ‘Grind’. He is able to form black discs of crackling electricity, jagged in edges, which shoot forward and ‘grind’ things into pieces by constant twirling upon embedding itself in the target. At the moment, he is unable to morph this energy into other forms, aside from a straight ‘stick’ that extends from his hand, composed of searing energy. The tip of the ‘stick’ takes on a sharp edge. Other than that, Kira has incredibly sharp reflexes, dexterous and nimble, using this to his advantage. He also possesses the keen eyesight all Sinistrom have.
    Weapon(s):
    While Kira prefers hand to hand combat in most situations, he wears a pair of scissor katars at his belt, along with a curved short sword of durable metal. The hilt is wrapped in leather bandages, with the blade a gleaming black, roughly one and a half feet long. His crude blade lacks a cross guard, and instead the hilt extends upward, uneven in proportion.
    Background:
    Kira’s father was Gruban, one of the highest ranking members of the Council Elders. As a child, he was like any other, innocent and gullible, and naďve to the world around him. However, Gruban quickly eliminated such an attitude with negative beliefs (the very ones Kira employs now), always emphasizing that he should never have flaws. His mother was unlike Gruban, and was the opposite of her husband, always talking of kindness and helping others, despite the fact that she was a Sinistrom. Eventually, Gruban caught word of what she was teaching Kira, and when Kira was ten, he woke to see his mother in front of him, a sword through her stomach, with Gruban and two Sinistrom warriors beside him. Upon witnessing this, Kira realized kindness was what had killed her, and began to truly listen to his father’s teachings, rapidly excelling in the combat academies that Sinistrom youths were taught in. He befriended another Sinistrom who was spirited and outgoing, and Kira’s façade faded once more. However, eventually Gruban got word of such a companion, and slew him before Kira’s eyes once more (at the age of twelve). Kira began to harden truly after this, and a cold persona was soon adapted to keep others from being killed. By fifteen, he was approached by a rivaling Council member of Gruban – Erudite. He proposed that Kira assassinate Gruban, as the other members of the Council were said to be unhappy with him. Kira coldly turned the member down, but began to mull it over as he went to bed. By dawn, Gruban was dead, and Kira was shaking incessantly, surprised by his first kill. Erudite appeared before him once more, telling him it had been the right thing to do, and that such emotions would simply get in the way when he grew. He proceeded to tell him that assassination was the life of the Sinistrom race, and that such talents could be employed in their wars against the Benestrom (known as the Battles of Eradicating Dawn). Kira reluctantly joined the Sinistrom military (though they were hardly organized), and at sixteen, participated in a Battle of Eradicating Dawn. He was amazed at the strategy that his side employed, and they craftily slew the Benestrom; however, when they returned, only a fourth of their forces had survived. He was amazed at how the Sinistrom were hardly fazed – the battle had been a stalemate once more, and the forces retreated to their corresponding sides. Since then, he has retreated into the woodland, deserting the Sinistrom army – much to the chagrin of the Council, and lives among the animals, hardening his emotions to the point that he is who he is now.
    Other: [/COLOR]Absolutely scared of riding anything, and is really, REALLY hopeless at mathematics if it isn’t related to combat. [/COLOR]
    [/COLOR]
    Last edited by Shadow Djinn; 24th February 2007 at 11:00 PM.
    Stop trembling
    Open your eyes
    Release your own time! Shootin’ star going towards the future!
    Draw the arch of light
    You’ll reach it, if you keep believing
    When the voice that calls for you
    Bursts open in your heart
    Everything will start, Believer!







  13. #13
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Approved; Shadow Djinn and Mega Horny.

    Pst, maybe it's cos I'm up to the eyeballs in Death Note, but YAY! KIRA! Awesome name. ^_^


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  14. #14
    Aramince, The Regal Peasant. Beginning Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Wellity wellity wellity..

    Name: Iussrreh(clickclick)-izreas(clickclickclick) [ee-uss-rayah-klik-klik iz-race-klik-klik-klik] or Ius [Ee-uss]
    Age: 2
    Gender: Ah, non-gender. He has no bits! Cough-hack.. A genetic cul-de-sac I’ll call Ius a ‘him’ for the sake of it though.
    Species: No name:


    Ius’ species is a colony species, ie. they are hive creatures like ants or bees, only larger(5 ft-ish) and mammal-reptilian. The females work as a team, controlled by the few alphas of their gender. Messages are delivered via a mix of vocalisations and hormones, and they are ruled by them, so though intelligent they have no independence sentiency and do not progress as a species past their cavern-worker lifestyle. Now and then a ‘seer’ is born though, one immune to the hormone’s effect and whom is hence allowed free thought. The seers either escape the caverns or die trying, killed by their own.

    The species is nocturnal, and they use echolocation to see as their eyes only see phosphorescent things and their vision is otherwise blank-black-nothingness. They scent and respectively have a hefty sense of smell with their elongated nasal cavities, about as good as a dog’s. They move in a corkscrew-twisting motion; a twirling-bounding gait. As previously mentioned communication occurs through a hormone system as well as vocalisations, but some seers have much more developed vocalisations mixed with echolocation clicks. These are often complex and beautiful, but mostly the seers find themselves talking to themselves since they have no-one else.*
    Homeworld: Ius’ planet is called ‘Siern’, the polar sister of ‘Iieren’. Their planet is part of a dual planet system - ie. two planets which orbit around each other. It is thought that the two were once one big planet, and that they split after the original planet was colonised with much developed life, for similar species live on either planet. They are mostly spherical in shape. There are huge birds and mammals that the atmosphere manages to support somehow.
    Appearance: He’s sort-of-reptilian/sort-of-mammalian; a mixture of black-brown coarse hair, grey-white fur and clay-red scaly skin. He has two big fluffy pointed ears that point in every which way, and tufts of fur in intermittent places and at his elbows/knees/tail/ear ends, etc.

    Ius is skinny and underweight, but for his slim form he is faster and more agile, his head streamlined and his body whipped and twisted to the tip of his skewed tail. His spine is a ridge with a mass of fur rifling up from it in a narrow, solitary mane, though his actual vertebrae are a fair bit deeper below the skin. His spine is unbelievably twisty and so he moves with a hopping, twisted gait, as if he is twisting through the air. It makes him agile and nigh uncatchable by large creatures as he hops and twists away from swiping paws. He has a snake-like neck that helps him weave through the air.

    He has a thick sheet of brown fur that comes up from the edge of his short snout and past his eyes, which are round, black and rimmed with electric blue. They are also blind - he can only see the phosphorescent plankton he eats with these. He has a green discolouration beneath his eyes and under his nostrils. His eyes are close to the front of his snout, and the rest of his forehead is inhabited by the echo-location organ.

    His back feet are claw-honed blocks of bone that really thud against the earth and weigh him down, and which may appear more like hooves. The claws are gnarled and sharp in a blunt kind of way >< His front legs are feeble and mostly bone - each shoulder blade splits into two and the foremost is a leg ending in a small clod of bone, and behind that is an arc of solid bone. Between the two is a webbing of thin leathery skin, and from the bone to his side another. These help him steer and catch the air when he’s moving, as well as making amusing rustling noises. The bone is good for skewering people too as he twirls through the air.

    His main mouth is small, and his tufted chin is more of an afterthought at the bottom of his face - all it houses is gums and a long dexterous tongue like that of an anteater. His secondary mouth is the one he used as a young pup: needing large amounts of protein when growing he ate the meat provided by the hunter females. It is a barbaric maw lined with teeth, but he rarely uses this mouth and it is closed up above his other - forgotten.

    He runs on two different circulatory systems: one his heart and blood, the second his other heart and ethffir. The ethffir is an ethereal substance that allows his body to change - it is the active shifting catalyst which becomes active within the second year of his life. Ius’ transformation is late and pent up. Change will be influenced by his surroundings. He has a gland that produces this hormone, which is triggered by the first beat of his second heart.
    Personality: Oh he’s lovely. He has to be very strong and quick and intelligent and brave to survive, for he’s all alone and perfectly sentient, and he doesn’t want to die! The world is very dangerous though, unfortunately! So he’s very matter of fact with himself - very do this, do that. He’s also immensely young though, and despite the fact that he’s quickly learning the basic survival tips and tricks of the place, most things are brand new and shiny to him, and he’s immensely curious. His mind is always spinning away, always chattering, always questioning. He moves quickly in response to this, always tilting and sending off bursts to investigate his environment, and sniffing and such. He knows that death is a part of life, but wonders what he is and why he’s different to others and wonders if there is another like him, and he wants to see it all. So to summarise: he’s down to earth and survival orientated, but he’s also an absolute child: playful and curious and naďve. He’s also an immensely fast leaner, keen and observant, so look out! He’s gentle of course too, ‘cause he’s a syrup eater.
    Abilities: Ah, he’s got that transformy thing that’s starting to manifest, and it’s freaking him out. It’s gradual though so he can’t use it purposefully - his body is simply shaped over time by what he sees around him. For fighting he has his slicey bone-arcs behind his front legs (which are surprisingly brutal) and his heavy cloddy bone-hoof-paws. Cork-screw hoof attack!

    Background: When he was young he was warm and growing, and that’s all he remembers of his time in the caverns. Back then he was ruled by the colony command hormones, but as he grew, like other seers, he became immune to its effects, and one day he woke up aware of himself, and he was thinking and emotional. He fled the caverns before they killed him, as he somehow knew they would. He’s been living alone in a field of phosphorescent pollen inhabited by big fluffy birds ever since, ‘cause they don’t harm him and he’s dazzled by the pretty phosphorescence (Glowy things are the only things his species can see, so he surrounds himself with them. He thinks it’s stardust. The light from the sister planet illuminates many things on the world, and he follows them all enchanted like (he likes the sparkle)).
    The Nexus’ll scare him because there are no constructions of any sorts in his world, so Ius-klik-klik has never seen manmade objects so refined and resplendent and so kind of monstrous! It is all very new to him since his species dig through the ground and so live in underground caverns, licking the sentient plankton from the rocks, and only venturing out to raid honey and pitcher-type plants for nectar and to gather soft downy materials for their nests. Also in reference to his company: the large toothed birds of his world would eat humanoids for breakfast Yum yum.
    Other: Nuh. He likes honey and phosphorous things.

    * Ius doesn’t have a language as such but his deep song - like that of a whale or dolphin’s with clicking - is heavily influenced by thoughts and emotions, and the sound comes from where his echolocation does from within his forehead. He is able to put thoughts and images into another’s head with this song, and so this is how he communicates.

  15. #15
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Yay! The first of the Triad hath appeared! (apart from me, lol!) ((and with MUCH poking ><))

    Approved budski! ^____^ Most definitely. And now...

    Reserved;

    Emo-sai
    River
    Planty-pie
    VirtualPlay


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  16. #16
    The destroyer of worlds Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    May I reserve a Tallallame? I'll try to get hte sign up as soon as I can.
    I'm in your dimensions, screwing with your reality!


  17. #17
    GRRRRR ARRRRGH
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Ok Vulpix I didn't intend for us to have the same communication more or less, but I don't want to change it as it affects other things so . . . Can maybe my species be from the sister planet? If not, no biggie, they are just so similar its scary oo'' lol.

    Name: Quaaii-aiek't'au, just Quaaii for short(Qua-e ay-eek t ow...), and T'ee-eau (T ee e-ow...)
    Age: 52 (Basically the equivalent of 21) and 872 (or 349)
    Gender: F and M
    Species: Oueh'ii (Ou like the gorilla, [ou ou, lol], eh like eh, kinda boring and e like the letter)
    You immediately think dragon when looking at them, but on closer examination, they are not very lizard like. They slightly resemble very lithe cats, but their elbows and knees are not so close to their bodies. A long heron like neck extends from their shoulders, with large bat like wings extending from their shoulders to just over their hips. They are furred with short soft hair; like that of a horse in summer, but they get very fuzzy in the winter. They are not cold blooded, but they do lay eggs. They also suckle their young.
    They can get to be as large as a school bus, but most average in a little over half that size. A thick silky mane runs from their head to the tip of their tail. An especially long tuff of it hides a sharp tail blade. Their legs are in proportion to their body, so they can run a good clip if the need arises. They walk/run on three toes, but have two extra toes up off the ground, on both their fore and hind legs.
    Their head remind you of a camel, but with cleaner lines and no drooping lip. They have large expressive eyes that have almost no white sclera in them. Their eye colour can come in any shade, but are usually altered to match their owner's house colours. Their eye ridges are quite large and provide shade for the eye so you do not often see one squinting. Even so they have an extra eyelid that is transparent, but tinted brown to deal with the very bright and slightly blue light of their home planet.
    Their eyebrows are as expressive as a human eyebrow, and they lead to the horns that jut out the back of their head. These are always curled downward and into a circle. Naturally they are curled upwards over their head, like a deer's. They are used for control during flight or just riding on the ground. Lastly they have horse-like ears under their horns that are usually kept against their head, but can up out and up to get a better listen to what is around them.
    In times of great stress they loose their hair (but not their mane) over the course of a night and tough, shiny, scaled hide takes its place. This has almost been bred out of them as they have been enslaved for many, many generations. They were bred for those that never scaled over.
    Their scales match their coat colour but seem to have an inner luminance that can be any colour (or colours), but it usually a colour up, or lower in the colour wheel. Like how a beetle is black but shines in a rainbow effect. So if their coat is blue, the scales will be blue but flash green or purple. Their coat can be in any colour under the sun, but lighter, calmer variations seem to be more prevalent then bright, flashy ones.
    They typically talk with telepathy, as they are not permitted to talk by their masters. Their masters, the Akal, have never detected their telepathy skills. Their real voices are very musical and give the impression of whales calling to one another. Which is very odd considering it is coming out of mouth filled with very formidable teeth. They are omnivores, but will not under any circumstances eat another being they consider an intelligent species. Lastly, when great pissed off, they can, and will roar pretty damn loudly to intimidate a foe. It can permanently deafen anyone within about twenty feet, so they give warning to those around to cover their ears.
    A spirit from the past advises every single Oueh'ii, they call them the Iiourr (E-ou-rr). Basically 'Spirit Teachers' The Oueh'ii considered wise by their advisor go on to become one instead of joining the Great Mother under her Wings. They are only allowed to advise five generations of Oueh'ii before the must move on. It was found that any more then seven returns and the Spirit starts becoming more possessive of them, and unwilling to let the owner of the body have control.
    Their sense of smell is not much better then a humans. Their eyes are forward facing, like most predators. Their eyesight during the day is fantastic, very detailed over a very long distance. Their night vision is decent, having evolved to deal with the periodic black periods. They absolutely suck going from a bright area to a dark one though. It takes their eyes much longer then humans to get used to it. Their hearing is superb and with little concentration, they can hear the heartbeat of anything around them. They can clamp their ears shut, cutting off sounds, should it be used as a weapon against them.
    Their fore and back feet can grip things, but have very long talons, so they can't do detailed tasks. During war, their owners find much amusement in having them drop various objects down on their enemies. As a final point, they evolved from flying water animals, and have kept their gills over the millennia. Even though they are not often in the water. Most go through life not even realizing they have them.
    They lookie more or less like this but ignore the extra wing thingy on its tail, they don't have that.
    Homeworld: Iier'eh (E-er-ehh)
    Iier'eh circles a class A star, which is a about twice the size of the Sun. Its is slightly blue and much hotter then Earth's sun, so the planet is much father away to have any life on it. The planet itself has a very violent tilt, so seasons swing much more rapidly then on Earth. It is also larger then Earth, with two moons and a slower rotation rate of 52 hours. It also has a sister planet that it circles so it has periodic periods of pitch black.
    Summer is like living on the equator here, and winter is like the artic. Spring and Fall are almost none existent, they happen so rapidly. All the plants are a bit blue in colour, and the animals have had to adapt to brighter light, so they all have and extra dark lens that come over their eyes. Like the clear water protective layer on a crocodile, but it is tinted brown.
    This planet has no oceans to speak off, but has many, many large lakes (about the size of New Zealand). They very in salinity from worse then the Dead Sea, to the purest thing you can find. Ouehii can drink almost anything because of this, having adapted to it over the millennia. All lakes eventually lead in some way to one of the three Great Triad Lakes. They are all slightly salty, but not too much. Two are about the size of China, but one is oblong, the other stretched out like Chile. The last is about half the size of Russia, and shaped like an eight with an extra circle to the side.
    The poles are covered in glaciers that extend in winter and shrink in summer. The equator itself is a desert all the way around, made up entirely of sand dunes. As you venture north and south, more plants are found until you hit jungles and then get into more northern forests, and then another desert, except an arctic one, where nothing much but grass and mosses grow. Then you hit bare rock after all the churning of ice on the surface.
    Since there is little open water, there are no hurricanes, but tornadoes run rampant in the mid latitudes of the south and north during summer months. Life clusters around the water, and gets sparser the further away from it you get. Otherwise it's got mountains, plains and the whole caboodle. Just great forests around the lakes, and swatches of open grass where there is no water for a while. The Oueh'ii came from the cliffs around Ii-ik'rr (the biggest lake)(E eek r...). The other two lakes are called I-ek'ourr (oblong)(Eye ek ou-r...), and Ia-uii(thin)(E-aw ouee).
    Appearance: Like the average Oueh'ii in size (so no, not the school bus), but females are always larger then males so she's bit bigger. She is a pure white colour, but darkens to a dark grey on her lower legs, ears, muzzle, and tip of her tail. Her underside is also a dark grey. She has short craggy blue stripes that extend down from her neck. Her eyes naturally are brilliant blue, but they have been altered to be red with purple stripes. It will fade out when she is not in the proximity of the machine that keeps them that colour. Her mane is black but it flashes a midnight blue in sunlight.
    Her horns are the same brilliant blue of her eyes. Her wings are white, but have the blue striping on the braces and arm part of it. Her talons are black. As with all enslaved Ouehii, her horns have been curved downward. If left alone for a very long time, they will go back to the way they were, arched above her head.
    She has never scaled over (and no one in her long line ever has) but if she did, her scales would match her coat colouring. The blue striping would gleam brilliant blue of her eyes, and all dark grey areas would darken and make you think of ebony. The white part of her would seem almost translucent, but shine in a rainbow of colours, reminding the viewer almost of a giant moving diamond.
    Personality:
    Quaaii: Rather meek and shy. She is not inclined to talk to others, even of her own kind. This has made her very pliable to training, and not abused overly much as she does whatever is asked of her. She is not aggressive at all and will back down, letting the much smaller Akal do whatever they want to do to her. She respects anything that seems to be confident around her, and lets them lead her where they wish, with no fight involved. If they seem a little unsure however, she may test a little, not enough to hurt them, but to see what they are like, and how lazy she can be.
    Not a leader at all, much more willing to be a follower, and be told what to do. Once she has her orders, they will get it done no matter what. It is then she becomes a very confident creature, knowing she has a job to do and must see it through. She is unwilling to trust (but really what slave would be?) but she does not mean to seem standoffish, she is just shy and wary. A kind creature, and shakes when she is yelled at, no matter the size of the yellie as she thinks she is about to be beaten. If she could curl into a ball she probably would. She has yet to be tested when defending something she loves or needs help, so it is unknown how she would react under such circumstances.
    T'ee-eau: This is Quaaii's advisor and he is on his fifth and last run. This has been his toughest case yet, as Quaaii is so meek and unwilling to stand up for herself. She is quite willing to hand over control to him, and in times of stress and where is looks like she will be hurt very badly, he does. He is aggressive, and will not stand up to being abused, but recognizes when fighting will do no good, and one must obey or be harmed irrevocably.
    Quaaii and him have become quite good friends as one can have with a whispering spirit who she can only truly see in dreams. He has a very sarcastic sense of humour, and will quite willingly show when someone is being stupid, and show them just how, where and why they become an idiot. For all his prickliness he can hand out great advice, and is willing to let someone prove themselves before judging them. When he borrows Quaaii's body, his voice comes through, but it sounds like it is coming from the bottom of a well. It is by no means female, and it is unknown how he makes her vocal cords do this.
    Abilities: She can breath fire or ice, but fire is much more difficult for her. Fire obviously instantly lights up the person. Mightily distracting if I may say so . . . Ice freezes them, so a shot from something with shatter the person and/or thing. She can read the thoughts of anyone she chooses, but it is in very bad manners to read the minds of others without permission. Unless in a war situation of course.
    Weapon(s): Weapons? What weapons? Heh, tooth, claw and spade are it for her. Oh and dropping fire bombs, rocks can be mighty useful but otherwise, no, its what she came born with. Her talons are about half a foot long, and her jaw is unhingable, so she can sink her very large teeth into a great many objects. Her spade is razor sharp, and about a foot and a half wide, two feet long.
    Background: From the day she was born she has been a slave to the Akal. The Akal are like people in that they walk on two legs. Otherwise they a very cat like, but their ears extend down to their jaw. They can come in any normal cat colour and coat variation. The ones with more royal linage have manes and large tuff on thier tail. They are about the size and weight of a person, and it is unknown how they first gained control over the Ouehii. It is thought that since they are so small when they first hatch, they can me made to fear the Akal, and obey them even when they get bigger.
    She never put up a fight to them, and it helped her tamer and trainer was a gentle Akal. Firm, so she would NEVER use her power against them, but not abusive as most are. Quaaii often thought she knew that all Ouehii were of equal or near equal intelligence. Not one of her Ouehii had ever lashed out again her, because she never disrespected them to the point where they couldn't take it anymore. Ouehii was then handed off to a string of very cruel owners after her trainer. She had a good amount of spirit and life when she was younger, but it was quite fragile. It took very little effort to beat it out of her. Only T'ee-eau kept her from slowly wasting away and dying from some sickness or another.
    Overall she had a better life then others, as she never fought, and always obeyed. Her current owner is the kindest she has had since her original. She only asks what Quaaii can give, and pushes only when it is needed. She did beat her a little at fist, to make sure she would recognize her new owner as one to be obeyed. She is a royal, and Quaaii is often her chosen mount for her very beautiful coat pattern.
    Other: Forgive the weird names, trying to remember what whales sound like you know . . . The spaces mean short stops in the pronunciations. All the names for things are what the Ouehii call them, the Akal obviously have much different names.
    The first attachie is Quaaii and the cat thingy is an Akal. The second is T'ee-eau.
    Last edited by Pichu Luver; 26th February 2007 at 09:27 PM.
    Whoot.
    *Dad talking about his filling.*
    PL: Did it fall out?
    Dad: Yeah! ****in' thing only lasted two days.
    PL: Huh.
    Dad. I can stick my tongue down in my hole--
    He just stops.
    ...
    *hilarity ensues*

    Mom: We're one warped family.
    *through hiccups*
    PL: I didn't know you were that flexible!

    Winner of five Awards in RPG, including Best Writer.
    Winner of 2009 Golden Pen for Most Original Fiction


    PSN: River_in_Time
    XBOX tag: DameSquishdalot

  18. #18
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Wooooooooo *long exhale of breath* Well, it's safe to say that I LOVE that sign-up, River! ^____^ Most definitely accepted.

    I'll save you a place, MC. It ent starting until I get all the reserved sign-ups in anyway, so no worries.


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  19. #19
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Waaaaay! I wish I had a mermaid-esque dude... ;_; GOD! You lot all make me look unoriginal... -_-

    Well, the parts you've done are awesomely approved! ^____^

    EDIT: Adding in a reservation for Fai-chan! huzzahs!
    And one for Crys-Sama. ^_^
    Last edited by Weasel Overlord; 27th February 2007 at 08:00 PM.


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  20. #20
    ♥ <(^o^)> ♥ Advanced Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Name: Crysis

    Age: Appears Eighteen or Nineteen, actual age is unknown.

    Gender: Male

    Species: Siasan
    Known as Siasan, this race closely resembles humans. Though they would be perfectly identical in every bodily way at a glance, further inspection would reveal that the Siasan are quite different. Most have silver hair, straight and usually allowed to grow as long as possible, eventually to be cut just to keep their split-ends free tips from touching the plated ground Siasans usually trod upon. Their skin lack the tan most have, and have it replaced with a beautiful moonlight pale, and despite how some human’s or other races must struggle with their race, due to the blessing from Esepho (which turned out to be a genetic experiment by a mad scientist…), all Siasans are now blessed with the ‘perfect’ figure. Because of this blessing, many of the original organs have been replaced with a couple of new; one in particular is called a Ritium gland. There are actually three of them, one is located directly behind the heart, usually lying dormant for it matures slowly, and the others are placed by the hip bone. This gland is responsible for Siasan’s survival.

    “And he rose from the dead, foam dripping from his mouth, nose, and wounds… But his eyes, they were sane. He was sane. He was a child of scion.”

    Not actually rising from the dead, a Siasan is just extremely difficult to kill. Most would behead them, but that is viewed and crude, and dishonourable; that punishment in general is saved for the blasphemers. Most would go about destroying the two active glands, or somehow managing to strike the heart of scion (or the last gland). Would result in the gland’s contents being released from a premature generator; a 99% mortality rate among sufferers. And though seemingly immune to death, pain, is something that can make their body shut down and kill it’s self off if needed.

    In the Siasan culture, there are three major scions, though everyone refers to them as female, the Gods have no true gender.

    Eleftherios: believed to be scion of strength and holy protector of the Siasan people.
    Capaneus: the scion of mystery and darkness, the ‘king’ of gods, Shakuras was said to of created the planet ‘Zasz’ in an attempt to envision himself.
    Demokritos: One who created the Scionite faith, and one who wrote the laws of the world… Also one who either forgives or damns the blasphemers.

    Past that, the Siasans can be viewed as a race that is firmly set on their religion, and telling them they are wrong would result in a religious conflict which has exterminated many races before, and will so afterwards.

    Homeworld: Sisa

    A plane far from the glowing rays of a star, it lies in darkness… Its surface is almost entirely covered in a giant fresh water ocean, supporting various creatures that dare dwell in the twisted darkness below and above the sea.
    But the planet of is not all as dark as the Prophet’s description was a millennium ago. An ice coated, blue comet has come to circle the planet endlessly. Bringing light to the world that cherished the object as a sign from the Scions.

    The world was saved.

    But that was long ago, and now, dark blue and grey floating cities dominate the air and mining colonies sprawl across the massive ice float that has taken up about 15% of the planet’s surface. The society itself is Monarchy. The religious and noble rule supreme over the rest of the beings, Holy Soldiers known as Dragoons patrol the streets and strike down anyone who exhibited acts of blasphemy.

    Appearance:Six feet tall, typical moonlight pale skin, deep grey eyes with a silver sheen in them, dark blue-black-dark grey short shaggy hair cut, that could be defined as somewhat spiky, it can prove to be irritating when it gets in his eyes from time to time. Stern gaze, emotionless expression most of the time. Lean, but defined build, some muscle build up in arms. Agile frame, simple and clean, vertical scar in the middle of chest, about 4 inches long. Appears late teens (18-19), wears black everything: tank top/vest with high collar that comes up to cheek, zipped up almost always, pants, slightly loose/baggy, come down to cover mid calf claiming military style boots. Has gloves that come up about halfway on lower arm, appear to be a leather material. Has a ‘cape’ that may be attached to tank top, comes down to about mid calf, thick leathery sash hides the seem if it is attached to tank top. Sash is tied to the side and is slightly torn. All three of his sword rest on his back, the Sun and the Moon blades cross to form an ‘X’ while the dominating star is fixed in the center of his back. Forming a crude star on Crysis’s back. Despite his seeming lack of color, Crysis is very attractive; his mysterious aura inspires curiosity which often leads to people finding something attractive about him.

    Personality:
    Many who judge Crysis would call him cold, cruel, and uncaring to anyone. For he was a Dragoon, paid, trained, and adapted to killing anyone without a second thought, and if not killing, then administrating horrifying ‘treatments’ to correct the problem. He keeps this cold shell up to keep others out. To many times has he suffered betrayal, and thus now his trusting nature has been over-powered by a untrusting, selfish, and chilling outer shell that makes him a bad person.
    Those who manage to crack the other shell, meet the other core. It’s warmer then the shell, but is not welcoming. His opinions are sinister and to the point. Anger and hatred for all living things swarms here, and kindness is something that is rarely seen. Loathing life has caused Crysis to be someone who will result to violence, especially towards the person or persons who have broken through the shell. He will express how they should’ve never tried to know him, the shell or ‘barrier’ was created to protect others from the chaos that swarms within him.
    The inner core is something different. Though hatred and annoyance still surround him, his words are not as cold, or mean. Something that could be compared to kindness or caring can be seen for whoever dares get here. His trust in the person increases here, and he will readily contribute in conversations, compared to the Shell which he barely speaks a word. His loathing for life disappears, and is replaced with thought, and question. He appears to value something in the person, and will attempt to make a friend feel better if they seem to be down. He’ll also seem to have a sadistic and dark sense of humour, but humour none-the-less.
    The second last ‘stage’ is the Internal Shell; another annoying barrier that was designed to pull wool over the eyes of viewers. He’ll show compassion and kindness towards his friends who have proven so loyal so far. He’ll talk regularly, and will welcome his friends company. But as the trust developed in the Inner Core, he’ll stop. The shell is meant to protect the all important core from pain and agony. He’ll lie to try and throw his companions off, and will even go so far as letting his seething hatred for life out, letting his usually quiet temper to flare. Some how go deep enough discover that he is not as tough as it seems, as he seems to be afraid of friendship.
    The final stage is his Core. Easily trusting and devotedly loyal, he will not be able to leave his friends to die. His blind faith in their ability will lead him to do anything for them. He will easily show whoever is this deep compassion. But don’t be fooled, the Core is a source of torment for him, discovering his was used or lied to will cause this delicate thing to implode, taking anything around at that time down with it.

    Abilities: He can obviously open the portals, though he does not know it. His race’s healing ability gives him a major advantage; also their belief in being prepared has made him into a brilliant warrior. The ‘Heart of Scion’ in him has fully matured, even if it is a bit early. Giving him enhanced speed, and agility. He can also cut himself (no he’s not suicidal) and let the Ritium from the Ritium Gland pour onto another’s wound, helping them heal.

    Weapon(s):Has three, large great swords that had sleek blades, save for the largest and most powerful of all…
    The Sun: At a menacing three feet long, the sun is a black blade which edges glow white hot when Crysis holds the hilt. The handle is wrapped in a red lace material. The blade has a red swirl engraved into either side, and is very sleek and surprisingly light.
    The Moon: The same length as the ‘Sun’, the moon blade is originally a dark blue with a silvery splash over top. Creating a glistening effect that inspires courage and hope in the eyes of others. Its blade is perfect, save the crack that runs down the middle; it expels a shimmering silver substance when twirled about. The hilt is a deep blue color while the tribal designs engraved in the blade glow white.
    The Star: If the Sun was menacing, then the Star is overpowering. Its blade is a wild four and a half feet long, and is made of pure crystal. Light catches the crude chipped and broken blade, creating rainbows and other color combinations when revealed. The hilt is black, and fairly simple in spite of the blade.


    Background: Not much is known about his past, the fact he was one of the feared Dragoons is obvious in his attitude, strength, and stance. Past that, no one knows. Perhaps *attempting* to be his friend will reveal more.

    Other: Usually says NOTHING.


  21. #21
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Whoooooooo, signyuppy. Approvedo my good friend!


    this is hell
    we have a little something called integrity

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  22. #22
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Name: Siseau Arien Harieniie
    Age: For all intensive purposes, 29. Garudas have similar lifespans to Nagas, though they DO show indications of aging
    Species: Garuda. (M, Garudi F, Garudae pl.)
    To complete the circle of cliche that Emo has started, Garuda are, simply, winged humanoid beings. As expected, they are, in general, extremely adept in the air. In many cases, though, the build of the Garudae can vary between individuals, as some may be built for tolerance at higher altitudes or others may be built for travelling longer distances, just for an example. However, many have generally a similar appearance. Their height is around 6-7 feet, though generally more on the lower side. They are extremely lightweight, typically never weighing over 100 pounds, more averaging around 70 lbs. Their body is that similar to an anorexic human (though they are very much healthy in that form) decorated by feathers to make them appear less fragile than if they were plucked of their feathers. Even their hair seems to be made of a light yet sturdy substance so that it does not increase the drag while flying around in the air. As a result, the hair they possess is seemingly semitransparent in nature. In general, the facial region has little if any feathers (if they are, they are of small size similar to facial hair on humans), while the feathers grow larger and more pronounced down the body.
    The bodily feathers are of medium size, while the feathers on the legs and, in particular, the arms are much more pronounced. Their elbows are backwards jointed, to fold their feathers back on their body, in that respect, they cannot put their hands together in front of them that easily, but rather in the back. This proves not to be too much of an inconvenience as they can rotate their heads 180 degrees, but its a rather strange sight to a foriegner. Their feet are also highly adept and almost serves as another pair of hands; in general while in flight, they will use their feet as an alternate method of handling anything that needs to be handled.
    Garudae, in general, omnivorous, though this varies within the species from eating only fruits and nuts to living purely off the flesh of fish or other birds (some of these are scavangers and may even eat the flesh of their own kind... dead, of course). They must eat a lot to survive with expense of energy needed for flight therefore They have very developed senses in hearing and eyesight to accomidate their hunting needs. They have also developed an agriculture system to sustain their needs for a growing society, and this has proven to be very successful. Because of this, and the Garudae's inquisitive and communicative nature, they have been able to focus on technological advancements and found ways to improve their standards for living. Most of the technology, though, seems to be devoted to "blowing fish out of the water" so to speak, since many are curious to know what's lying deep within the water, as well as militarial issues in case they feel they need to "discipline the underseamen". Needless to say, the Naga aren't very happy about that.
    Many Garudae have very beautiful voices that accomidate their acute sense of hearing. They generally sing in mating rituals, similar to other birds; In many cases when they sing all species, save those that are underwater and cannot hear them (ie Naga), become passive; hence, Garudae are generally admired on the terrestial lands.
    Homeworld: Aendinuriel.

    ...I'll edit more when me and Emo are done talking :x
    I am the edge of my shape.
    Squared is my face and cubed is my volume.
    I have proved over a thousand theorems.
    Variable to rational,
    Variable to imaginary,
    These polygons hold many numbers,
    Yet these polygons will remained unsolved.
    So, as I calculate,
    UNLIMITED BOX WORKS!
    There are no such thing as mad scientists, only creative ones.

  23. #23
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Oo, a flyer! ^_^ These details are approved, huzzahs for people! ^_____^

    So far, we await;

    Planty-pie
    VirtualPlay
    Fai-chan
    Mystic_Clown


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  24. #24
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Posting this again for general visibility... have deleted the other post. O-TO-KO WA ASE KAITE BESO KAITE GO!

    Written and completed with tongue firmly in cheek Background may be edited depending on if I missed more than a few details during chat with Engi

    Name: Iryan Manasa Pondfoliss

    Age: 30 human years - not young, not old, but a viable die-able age xD note that Naga people tend to keel over at the age of 45 human years

    Gender: Female, apparently

    Species: Naga. (properly, Nagini [female] and Nag [male]) The Naga are, boringly, humanoid amphibians. The adults are streamlined for life in water and long-limbed, and seem to possess more joints in their body than anything else - they can bend into the most awkward of positions with ease, and tend to sleep curled up or stretched out in those very awkward positions. Their legs are often more heavily muscled than their arms. The average height is about 9 feet for both males and females; there is not much to choose between the two for power or agility, except since they're humanoid the female has, uh, curves and.. empty space between her upper thighs and the male has the requisite reproductive genitalia. Their hair always seems to be dripping with moisture, and their skin has a wet, shimmery look, even when not in water - if anything starts to look dry or dull, it means the Naga in question is close to death, or dead. This eternal moisture (only apparent on land, since in water everything's wet anyway) is maintained by a sort of clear, sparkling life-fluid kept in a bone hollow on top of their heads, rising like a headdress over the actual hair. The bone construct is always significantly tougher than bones elsewhere on the Naga's body, in some cases having the consistency and imperviousness of dense rock diamond. Over the ages this bone hollow has evolved from a rudimentary crater in the skull to shapes more delicate and decorative; rank in society is denoted by the intricacy of this receptacle, some Nagas even taking to the barbaric practice of carving the bone to achieve ever more graceful patterns.
    Needless to say, you drain a Naga's life-fluid, the Naga dies :x hello kappa references!
    Naga feet are webbed, though their hands are not - they value the nimbleness of their fingers. Random fins may also be seen sticking out at certain places on their bodies, most usually along the back, at the elbows and along the back of the legs. However, they all have fins where their ears should be; Naga ears lack external pinnae, though the fins help prevent water from entering the ear. Some Naga still retain a vestigial tail, whether through selective breeding or throwback; usually, however, only the young ones have a long, sinuous tail, which gradually recedes up the back to form a large dorsal fin as they approach adulthood. They feed primarily upon kelp, seaweed and algae, though very rarely fish are killed as sacrifice. As noted earlier, Naga die usually around the age of 45, but to compensate for their short lifespans, they mature early, at around 3 years of age, and retain their youth up to the point of death.
    Naga society is that of a typical human feudal system, with a king, earls and barons and such. They seem to be permanently stuck in a monarchy, as not even the most zealous of rebels has managed to stir the hearts of the Naga populace against their king, whom they view almost as a god. Besides this, most of their destructive energy is spent on fuelling their hatred of the Garuda, who are more technologically advanced than they are, though nowhere near as organized. The Naga abhor pollution of the waters where they live, which is usually caused by residue of the Garuda's sky kingdom running into the sea.
    Naga are known as notorious treasure hoarders and have several treasure houses specially built for the express purpose of displaying their wealth, usually pearls, rare conches, a particularly pleasing spray of coral, and the like. Prized as a herbal remedy and delicacy are the unhatched eggs of the Garuda, which fetch an extremely high price among the gentry of the Naga.

    Homeworld: Aendinuriel. A world like a glass ball, it is equal parts sea and sky. What's inside is prevented from 'spilling out' by a thin, extremely strong gravity field/barrier. Land is represented by scattered rings of islands which are few and far between; ownership of these archipelagos is often cause for dispute between the two major sentient races that inhabit Aendinuriel, the Garuda (sky-soarers) and the Naga (sea-dwellers). There are clouds and weather and stars and a sun and a moon, all in a most natural and Earth-like sense of the word. Some clouds, however, are not clouds but are in actuality floating land *insert blatant FF reference here*, and these are where the Garuda sometimes nest, although the majority of Garuda seem to prefer living on the treetops of the islands. The climate is balmy and pleasant, with lots of sunshine and breezes. The Naga live underwater, in grottoes and palaces of colourful coral. *likewise, insert The Little Mermaid reference here* This world was possibly formed as a repository for the two disparate human desires of flying and living underwater - the inhabitants, both Garuda and Naga, speak of humans as some kind of Great Ancestor to their present races, and even use terms like 'human calendar' and 'human customs', so there's likely some connection somewhere.

    Appearance: Iryan stands about 9' 2", but she tends to fold herself up into a crouch or slouch, or twist herself into the most uncomfortable of positions, and rarely, if ever, stands up straight unless in water, so not many realise her true height, or rather, length. Her skin is a dark translucent turquoise and is mottled with black brindle at the thighs, upper arms, back and belly, as well as the upper cheeks, right below the eyes. She has multiple rows of teeth, just like a shark (mwahaha); these are constantly growing out, and she gets new teeth every month or so, the old ones falling out in an almost comical action. It should be noted that these teeth are not particularly sharp or pointy but are actually primarily used for grinding or crushing, because Naga are vegetarian. (okay this really should go in species description but bah) She has fins over her ears, at the elbows and a large dorsal fin, spiked, running down the length of her back.
    Her silver-blue hair is long and bound up in a complex chignon focused around her bone hollow, which on Iryan takes the shape of a tall, slender, sealed-off amphora, with raised abstract patterns all over. So yes she looks like she's running around with a jug on her head :x Coral clips keep her bangs from impeding her vision. Her eyeballs are an unsettling ochre hue, with the iris being completely black; they recede to serpentine slits whenever she comes into contact with bright light. She doesn't wear much beyond a lightweight suit of shell armour, but symbiotic limpets cling to her chest and nether regions beneath the armor.
    By human standards she may be considered beautiful but the more sanely-minded of us would call Iryan scary - it's the overall elongated, stretched-out look of her, but mainly the teeth, which have a disturbing habit of showing in their full glory whenever Iryan laughs, smiles, or even opens her mouth. Viva la cliche.

    Personality: The first and last impression you will ever have of Iryan is that she is proud. Proud of what she is, proud of her race, proud of her family, whatever. It probably doesn't help that she's descended from one of the foremost founding clans of the Naga, close to the King. She upholds the warrior's code that it is bad and wrong to show fear in the faces of your opponents and/or allies and thus gives off a more frightening view of herself to others than she really is.... hell, she should totally live on Aachan. There are times when she can be seen to think about things, and at those times she's infinitely more approachable and pleasant. She's very practical at all times. When she feels that someone has truly touched a chord in her soul (forgive the maudlin imagery), she will try her very best to be that person's friend for life. Do be warned that her revenge, if taken advantage of, will be short, bloody, and eventful.

    Abilities: The gift of languages. Iryan is among the very few Naga who can understand the speech of Garuda in her homeworld; outside of Aendinuriel, this makes communication much more convenient, though I figure that the characters already have some basic form of communication via some innate Nexus-node. Or something. She is also a competent warrior in her own right, although she is noticeably more comfortable fighting while surrounded by water. In water (doesn't matter, freshwater or saltwater, though saltwater is preferred) she gets an energy boost, sort of, in that she's suddenly quicker and hits harder and is in general much more dangerous. Her open/close portals ability is only half of what it should be, in that she needs Siseau there to open/close anything, and vice versa.

    Weapon(s): A very long pike (maybe 10 feet long) made of iridiscent shell, hooked and serrated to sadistic perfection. Strapped to her right hip is an obsidian boomerang, and on the left is a wicked-looking dagger.

    Background: As mentioned earlier she's from a family of warriors, with ancestry that can be traced back through a veritable library of manuscripts. When she was still young or 'tailed' as the Naga would say, she often went on clandestine trips to the surface of the sea, to listen to a mysterious Voice that seemed to sing about everything that was good, and beautiful, and perfect, and sometimes she thought she'd even actually seen and spoken to the owner of the Voice; but all that was long in the past, and is but a clouded and distant memory to Iryan. Eventually these visits were curtailed by her parents, who told her not to go close to the surface on account of the traps that the Garuda folk often set there with the very purpose of blowing fish and stray Naga out of the water, and she threw herself into training to be a guard and soldier with passion. She took part in many of the numerous wars between her kind and the Garuda, and achieved glory in all such endeavours.

    Other: Doesn't like birds. Both in the MUST KILL MUST DESTROY ALL way and the EW GET IT AWAY FROM ME way - it depends on her mood. I'd like to see her go walking around in Siern, snigger. I wouldn't need to RP past a single post xD



    なぜベストを尽くさないのか?
    fangirling is my real day job

  25. #25
    ...Σ(·ω·ノ)ノ!!! Advanced Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Name: Siseau Arien Harieniie
    Age: For all intensive purposes, 29. Garudas have similar lifespans to Nagas, though they DO show indications of aging
    Species: Garuda. (M, Garudi F, Garudae pl.)
    To complete the circle of cliche that Emo has started, Garuda are, simply, winged humanoid beings. As expected, they are, in general, extremely adept in the air. In many cases, though, the build of the Garudae can vary between individuals, as some may be built for tolerance at higher altitudes or others may be built for travelling longer distances, just for an example. However, many have generally a similar appearance. Their height is around 6-7 feet, though generally more on the lower side. They are extremely lightweight, typically never weighing over 100 pounds, more averaging around 70 lbs. Their body is that similar to an anorexic human (though they are very much healthy in that form) decorated by feathers to make them appear less fragile than if they were plucked of their feathers. Even their hair seems to be made of a light yet sturdy substance so that it does not increase the drag while flying around in the air. As a result, the hair they possess is seemingly semitransparent in nature. In general, the facial region has little if any feathers (if they are, they are of small size similar to facial hair on humans), while the feathers grow larger and more pronounced down the body.
    The bodily feathers are of medium size, while the feathers on the legs and, in particular, the arms are much more pronounced. Their elbows are backwards jointed, to fold their feathers back on their body, in that respect, they cannot put their hands together in front of them that easily, but rather in the back. This proves not to be too much of an inconvenience as they can rotate their heads 180 degrees, but its a rather strange sight to a foriegner. Their feet are also highly adept and almost serves as another pair of hands; in general while in flight, they will use their feet as an alternate method of handling anything that needs to be handled.
    Garudae, in general, omnivorous, though this varies within the species from eating only fruits and nuts to living purely off the flesh of fish or other birds (some of these are scavangers and may even eat the flesh of their own kind... dead, of course). They must eat a lot to survive with expense of energy needed for flight therefore They have very developed senses in hearing and eyesight to accomidate their hunting needs. They have also developed an agriculture system to sustain their needs for a growing society, and this has proven to be very successful. Because of this, and the Garudae's inquisitive and communicative nature, they have been able to focus on technological advancements and found ways to improve their standards for living. Most of the technology, though, seems to be devoted to "blowing fish out of the water" so to speak, since many are curious to know what's lying deep within the water, as well as militarial issues in case they feel they need to "discipline the underseamen". Needless to say, the Naga aren't very happy about that.
    Many Garudae have very beautiful voices that accomidate their acute sense of hearing. They generally sing in mating rituals, similar to other birds; In many cases when they sing all species, save those that are underwater and cannot hear them (ie Naga), become passive; hence, Garudae are generally admired on the terrestial lands.
    Homeworld: Aendinuriel.
    Appearance: To the eyes of a typical human observing her far away, she appears to be a young woman with a long sleeved shirt with the sleeves hanging down and a long skirt with a cut down the side of her "skirt". Upon closer inspection (or just coming closer, in general) it's revealed that the appearance of "clothing" is actually her feathers that happened to be distributed over her body that way. Her large "sleeves" are the large, sturdy feathers she uses for flight, a bit grayish-white with black tips at the very ends of the feathers. Her arms and rest of her body are covered small, white, waterproof feathers, with the exception of around her waist, which has managed to grow huge feathers twice the size of the feathers on her arms; in general, while not in flight, they happen to fold around her waist as if it were some sort of dress (the purpose of these feathers is for steering during flight). The underside of these feathers are black; the outside is a steady gradient of white to black, the tips being the darkened area. Under some parts of her feathers lies a layer of down, some places thicker than others (in general, in the areas where human body stores fat, she has, instead, warn downy feathers). Underneath all the feathers and down is her skin, which appears is white enough for a human to consider pale-colored, but overall not too much different from human skin.
    Her height is probably a bit shorter than most other Garudae, standing at around 5' 11; her weight around 72 lbs. Her most notable feature on her face is her eyes, which has pupils significantly larger than human pupils, a rich deep blue color similar to that of the sea she lives around. She has long, silverish hair tipped with black similar to her feathers; they reach about to her mid-stomach region. She ties the hair back with an elastic substance made from one of the native plants in her region.
    Though she is beyond halfway in her age, she has yet to show any signs of aging (wilting and falling out feathers, and the like). Coincidentally, many Garudae have tried to court with her but she did not find any particular to her liking, therefore remained "single". It is unknown if these two aspects of her are related.
    Personality: Consider the image of a devout nun, wanting everything in the world to follow God's order and establish world peace. She is similar in that respect; she is kind to nearly every creature on the planet and if anyone were to ask her for her help, she would try and do so as much as possible. She is very hard working and humble; she, in many cases, would set the lives of others a priority over her own.
    Unfortunately, just like how any devout nun may outcast some nonbelievers, she has a dramatic hatred for Naga. She has had numerous unpleasant encounters with them during her past life, and though at one time she may have thought that they just misunderstood things, she now believes the only way for their own "salvation" is by punishing them for their "barbaric" acts. Some may view her near opposite opinion towards the Nagas as a form of schezophrenia, almost.
    Abilities: Siseau has a very beautiful voice, a voice so beautiful that it can alter the feelings and wishes of others depending on what song she sings. In many cases she uses her abilities to calm patients that may be suffering from a painful injury; her voice is strong enough to soothe the pain and allow patients to recover at a remarkably better rate. Even in the Garudae world this is considered a remarkable and unusual feat. However, although she sings to alleviate the pains of others she rarely sings to put on a performance; she finds her ability to be rather embarassing and also is afraid that the emotional impact of her voice can cause a person to act differently, unintentionally. She is also, like all Garudae, has excellent eyesight and is agile and adept in the air; her kind in particular specializes in long distance travel and she can go for a long time without food. Upon arriving at her destination, however, she will pretty much eat anything and everything in front of her (Almost). Her last skill is the Nexus skill of being able to open and close portals but only with the help of Iryan, unbeknownst to her.
    Weapons: She carries a small harpoon launcher with a hooked harpoon the size of the palm of a human's hand. The harpoon is tipped with a poison that dissolves the mucus around a Naga's body and allows for a firm grip despite the sliminess of a Naga.
    Background: Siseau had a truamatic entrance to this world; her brothers and sisters were stolen away by Naga and she was the only one that was saved when her parents finally managed to fend off the Naga. She grew up knowing this, but she still did not understand the dangers of Naga and the sea at that time; she would many times go out to the sea for a reason that, as Siseau recalls, because the Sea was "listening" to her; it is said she felt that the Sea is the only thing that she can honestly sing to. However, much of her childhood came to an abrupt end after another attack of the Nagas upon their family, whereupon this time her mother was slain in order to protect Siseau. From that point foward, she followed her father, a general in a Garudae elite force, helping soldiers fend off the Naga and protect other Garudae communities from their wrath. Her father has now passed on, and though she officially holds no rank in the military, she is a beacon of light for many Garudae soldiers and civilians, with her healing powers and strong determination.
    Other: She is omnivorous, but hates the taste of fish, for whatever reason. She will refuse to eat anything that has fish in it, so most definately sushi is out of the question.
    I am the edge of my shape.
    Squared is my face and cubed is my volume.
    I have proved over a thousand theorems.
    Variable to rational,
    Variable to imaginary,
    These polygons hold many numbers,
    Yet these polygons will remained unsolved.
    So, as I calculate,
    UNLIMITED BOX WORKS!
    There are no such thing as mad scientists, only creative ones.

  26. #26
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    Default Re: Nexus // - Open The Door [signie-uppies]

    I apologize for my horrid truancy, but here, finally, is my character form. It may or may not have the trappings of National Geographic.

    Name – It is unspeakable by any of another species. In onomatopoeia: Ta-tap-slap-stomp-shh-shh-slurp-hee-hee-slurp-duh-da-duh-tap. To make these sounds, do the following. 1. Tap twice with one finger on a hard surface in quick succession. 2. Slap the same surface with the flat of the hand. 3. Stomp on the floor. 4. Make a "shh" sound twice. 5. Slurp with the tongue. 6. Screech a high "hee" sound. 7. Slurp with the tongue. 8. Drum three fingers on a hard surface in quick succession and then end with a hard tap with one finger. His species can do this in a little over a second with the appropriate limbs.
    Age – About one year old.
    Gender – Hermaphrodite, pronoun "it."
    Species – Tajstvar, see this page.
    Homeworld – Inaanisatum, see this page.

    Appearance – It differs little from the appearance of the rest of its species, that being a large wingless cicada. It is about six feet long and three feet high, larger than many of its kind. Its skin is a mottled black-green color, making its dark eye spots almost invisible at a glance. Covered in a layer of fine bristles, seemingly hair-like and gray, it appears almost furry. Its mandibles are curved and the sound of them shaking and its screech are both rather baritone, considering its species. Its hide is covered in a pattern of whorls, and a large part of its abdomen in alternating stripes of a slightly different skin tone, a pigment that comes off at the touch and leaves a small amount of residue when it walks. The two small whisker-like antennae under its eyespots are long and tapered, possessing acute swirls at their farthest ends.

    Personality – Though it possesses the trappings of a Tajstvari, it feels and understands more than its kin. Highly intelligent for its species, it is comparable to only an IQ of 60 in a human; this is classified as mild mental disability. It is aggressive, feeling like most of its kind that violence is a means of solving problems; however, perhaps it is only through combat with it that one could understand the tragic nature of its own soul. It is lonely and frequently calls for its own species, despite what they have done to it. It is in awe of new surroundings, and ultimately destructive towards its misunderstandings; it stays with the comfortable, with the known for as long as it can before moving forward. Constantly frustrated, it has trouble communicating with those of another species, and more than likely takes their other advances as an attempt at harming it. Indifferent towards pain, its philosophy is to get even before getting angry. Vengeful to an extreme, viewing exact justice as a means of morality, it often impulsively turns on its companions. It does not understand the frailty of other, more humanoid species any more than it understands their mode of communicating. Language and such sounds infuriate it, forcing those nearby to lower their voices to a whisper, this murmur to which it likens vibrations; such mumbling calms the beast. With no concept of honor, it frequently fights dirty, using every opportunity to get ahead. Neither does it understand manners, coming from a society in which bathing another in saliva from its dual tongues, a harsh slap from one of its legs, and migraine-causing screeching are the norm. It eats ravenously and shows highly carnivorous behavior, stopping to consume the dead. Beneath these primitive trappings and this protruding exterior is a kind soul, driven by a hidden loyalty to those it can learn to trust; it protects those things that can get close to it with a suicidal vigor, but feels a hollow melancholy when in its clumsy rage it often damages other lives accidentally. Ultimately, it is ashamed of itself and seeks to find some purpose. It enjoys complete freedom and any attempt to restrain it is met with unbridled hostility.

    Abilities – It has a knack for finding water in any of its forms, and for finding lost things in general. Seen eventually as a warrior in its own tribe, it has mediocre martial skill enhanced by strength roughly three times that of a well-muscled human. Its screech can break small glass and crystalline objects and induce painful headaches in those without the proper range of hearing. This only works, however, if the target is within one foot of its mandibles; wise beings avoid this proximity. Its hide serves as a protective barrier, repelling most blunt blows, and reducing the damage caused by other weapons. This works well if the blow comes in at an angle, and especially well if it is struck in melee, rather than at range. It has a much muted ability to open and close portals, of which it is capable only through its subconscious, but can easily sense and find portals where others cannot.

    Weapons – Its powerful legs have the equivalent force of a large club when swung and its small teeth are capable of causing deep incisions on a foe which, if mostly ineffective, can cause long-term bleeding to ultimately wear down a tough enemy. Its hide- except its legs and mouth area, for it would be too cumbersome- is covered in very short needle-like bristles which severely harm anything that is placed in the tragic situation of being grappled by it. It can freely relax the bristles on its underside, allowing it to lie down comfortably.

    Background – The life of it as a nymph was, above all things, succinctly uneventful. Heralded as a particularly weak specimen of its kind at birth, it was frequently and violently bullied by its peers. It remembers little of its earliest childhood and its body remembers better than its mind. Unlike the others of its kind, it has had thoughts questioning where it came from, and as a runt nymph, it searched for its parents. Though the idea was enforced into its head by those around him, it never entirely understood the subjugation of the adults of its kind, perhaps realizing that it too would be an adult, and that everyone would, and that it was senseless to so fitfully enslave the lives of something that knew once what it did and felt once what it felt.

    In the second half of its life, it ultimately found its place in its particular tribe as a seeker of things. In a violent change from its original life, fraught with injury and pain, it was praised as the one who could find water. It knows the feel of water, and though feeling uncomfortable on most soft but solid surfaces, the fluidity of water calms it. It does not fully understand, but a part of the feeling of shame it possesses is that despite bringing a gift of life by finding such a substance, it also brought about successive wars, breaking what it is under the impression was a peaceful time before its birth. Still, even with this, it is afflicted by something that most Tajstvar never experience: a profound lack of purpose. It could not understand the way they warred, what it really served, and was moved, unlike many, by death.

    It hated, more than anything, the leader of its particular tribe. As a so-called seeker, it was brought before this creature on numerous occasions and always through the vibrations around it did it feel something sinister, a disconnected and child-like indifference towards itself, and its life. On the cusp of adulthood, such a meeting was to occur. Many would not have realized that this was to be the beginning of their enslavement, but it did, and it fled. It found shelter, like it could find many things, and safety, but its hiding place did not last forever. Unluckily, it stumbled across a rival tribe to which it was captured as it would have been in its own.

    Other – It fears soft surfaces, like sand. Also, it obsesses over water, precious in its homeland. It is blind to its greater abundance in the larger universe.
    Last edited by Plantae; 12th March 2007 at 06:01 PM.


  27. #27
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Planty-pie, thou art approved. ^_^ As are Engi and Emo-sai's final products, which I realise I forgot to approve. ¬_¬

    *claps hands* Right! Now all we're waiting for is Fai's sign-up, which he promises me will be around by tomorrow.

    This should start by Friday my lovely people, and apologies for it being so late to begin with, but I've been dead this last week (I have the antibiotics to prove it ^_~) with absolutely no urge to write or do anything but lie in bed. Huzzahs.

    So yes. VirtualPlay, if you still want in, that's fine, but I'll need a sign-up from you by Wednesday please!
    I'm going to split everyone up into some groups to make it easier to handle altogether, so you'll be told where you'll start in the Nexus and who you'll be with when I put up the starting topic.

    Any questions, don't hesitate to poke me on msn (messy_hair_welcome@msn.com) or AIM (Astarielle15), where I can be found most days, procrastinating and hiding from my uni work.


    this is hell
    we have a little something called integrity

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    spanner cock?

  28. #28
    BU-KA-DING!!! Advanced Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    Name: Fukayna-Te Meskhenet (Foo-kay’-nah-te Mes’-keh-net)
    Age: 19
    Gender: Female
    Species: Kymeian-Thotite [See explanation of world below]
    Homeworld: Kymeia [See explanation of world below]
    Appearance: Fukayna-Te has a rather average Egyptian body, being mostly human in form. Her hair is pitch-black with a very dark tan, almost brown, skin tone. Her hair is cut rather unevenly, being shoulder length in the back, the front sides coming down past her shoulders, and the bangs only falling to her mid-forehead. Her cheekbones are lightly defined and her eyes are narrower with a golden brown iris. Moving down her 5’7” body, she is wearing a rather large, ping-pong ball-sized gem from a gold cloth choker. This gem acts like a mood ring, displaying a certain color for each of her erratically changing personalities. For a top Fukayna wears a short halter top that exposes most of her torso, from a bit above her naval all the way down to her waist. Two triangular pieces of an opaque, satin-like, cream-colored material covers her slightly under-average chest, fastens around the neck and is attached to a wide strip of bronze-colored material around her body. From the back of the neck are 3 one-inch or so strips of material that go from the collar to the wide material in the back. Continuing down, Fukayna wears a pair of harem pants for a bottom. They are made of the same satin material and the same color of cream as on the top. Overtop of the pants, she wears a panel that is also the same bronze as the top. The panel is fastened on her right and covers her left leg. The panel is all one piece with the hip strap and the border of the entire panel being golden. The panel is also shorter in the front, going straight down to crotch-level and falling all the way down to the ankle in the back in a gentle curve. As for shoes, Fukayna wears simple pair of bronze Chinese-style shoes (with no socks), which more resemble slippers than actual shoes as the bottom is merely more cloth; no sole. Along with the rest of this, Fukayna also wears various decorations, including a gold bangle around each wrist and her right ankle. From the seam of the wide band and the chest material on her top and the strap on the panel are strings of green and black glass beads with small, gold, thin, tin coins. They are also on the panel itself, but these vary in length as they fill in the gap where the material is missing from the curve (ones on the front are long and extend to the level of the material in the back and decrease in length as they come around, making the front look like a sort of beaded skirt that extends into the material of the actual panel). Finally, as Fukayna-Te was born under the god of Thoth, she was inherently blessed with feathers in various places on her body. Shades of emerald, tan, brown, and other such colors can be found on the various feathers. Said feathers extend from her arms, creating a bird-like façade; they are also smattered through her hair as wide down feathers, all of them similar to that of the god’s associated animal, the ibis.
    Personality: Put simply, Fukayna-Te is an amalgam of personalities that shift like a woman with permanent PMS. Her personality, while sporadic in nature, has five major fields that it morphs to. Fukayna’s generally “normal” personality is a friendly one that is happy, enjoyable to be around, and a pleasure for most people to know. She makes companions easily and can maintain civil conversations with people that make her an easy person to get along with. Unfortunately, this is probably her least common persona, rapidly changing one of the other four. The first of her secondary personalities is a depressed one. A sense of worthlessness constantly overcomes her, making her seem whiny, irritating, upsetting, and overly sensitive to almost any comment remotely aimed toward her. During these times, she tends to crave attention and go to any extreme to get it, including crying, screaming, clinging, bothering, and any other method to attract (mostly) the negative kind. Number two is aggressive. On the opposite end of the spectrum as the previous one, this personality causes her to be incredibly irate, constantly frustrated, and easily sparked into blazing outrages. The slightest twinge can trigger this volatile nature, usually causing people to be afraid of her when she’s like this. Expect to be frequently hollered at with very foul vocabulary and even be threatened with abuse or fighting. Besides this, if she’s not in your face, she’s most likely off away from people mutter something that many would think to be vindictive in tone. Next up is hyper-active, which causes her to seem unnaturally and constantly over-stimulated. In this form, Fukayna has little regard for personal space and will quickly act without thinking twice. Unable to stand still for any period of time, she will entertain herself in anyway possible; she’s not even above just dancing about or even repeatedly pestering someone in the smallest way, like poking and prodding, asking questions (with an abundance of body language), or whistling random notes and songs. Finally is her predatory nature, which, while almost as cruel-hearted and vengeful on the inside as her aggressive personality, makes her conspicuously silent in nature. In contradiction with her other extremely, this one turns more to an inverted person with thoughts of decimating mind games and even plans for murder and death. As threatening or irritating as her other forms may be, this is the one people come to fear the most from her, as it is awkward within the rest of her character. As a general statement, Fukayna does not have a multiple-personality disorder; these personality shifts result from a bad mental imbalance. Each form has the same level and age of maturity and intellect, but she cannot physically control the changes between them. The one factor that does play into the adjustments is her stress level. If her stress is low, the changes will be occasional and the shifts will be moderately normal (changing from Friendly to Hyper or Depressive to Predatory). As her stress level increases, the changes become more sporadic and disconnected, possibly jumping from Aggressive, to Hyper, to Depressive in an hours time. Thankfully, her personality shift does have one tell, which is the gem from around her neck. Like a mood ring, this stone changes color depending on which personality she’s currently living in. Red for Aggressive; Blue for Depressive; Green for Friendly; Yellow for Hyper; Orange for Predatory.
    Abilities: As for abilities, Fukayna’s powers vary…exactly as much as her personality, as a matter of fact. As a Thotite, she had originally learned and was able to use the scribing abilities of all species on her planet with a mediocre talent. After the incident, when each personality split off from the rest, her abilities did too, each type reigning over the personality that is associated with the proper god. Seals magic is linked with Anubis and her depressive form; Crest magic is linked with Bastet and her Hyper form; Spell magic is linked with Set and her Predatory form; Imbue magic is linked with Sobek and her Aggressive form. In relation to her normal, Friendly form, she can use any of her abilities, but excels more at creating the magic than actually using it. Besides this magic, she also has basic training in swordplay, which assist her most with Imbuement (as it’s aimed more at weapons), and martial arts, for self-defense purposes.
    Weapon(s): Fukayna carries with her only two weapons: a small crystal athame and a long, wrapped scroll of papyrus. The athame is about 8” long, split 5-3 to the blade. Said blade is composed of a quartz-like crystal-glass compound that is shaped like an obelisk. The hilt and guard of the knife are designed like a scarab with its wings spread and a feather protruding from its mouth that is composed of an unknown, but solid, stone composite resembling black mica. The papyrus, made and cut into a single, square, rolled-up scroll, is used by Fukayna to write her seals upon for implication. The papyrus is nothing more than a giant blank sheet which she cuts and folds into the necessary and desired shapes.
    Background: Through most of her life, Fukayna-Te was the average, helpful child of a semi-rich merchant family. A good life and loving family, she was the only daughter, among three children, and was slightly spoiled. One day, Fukayna was assisting her father, as she normally did, with an experiment to create a new spell that could be used by any person of any birthright; an all encompassing spell that could take advantage of every style of magic known to their people. During a trial to incorporate the power into a Setian crest, one of the crests had a reaction that was unexpected: instead of the spell allowing the use of all abilities in one, it caused Fukayna’s personality to split into many WITHIN one, each self being devoted to not only a single deity, but only the spells associated with that deity. Since that day, she has been unable to control passage between her states of mind.
    Other: Uhhhmmmmmm……. Baby Puh-hats?


    World and Species information to come...
    Last edited by Fai D. Flowright; 19th March 2007 at 01:20 PM.
    Matataku Hoshi no Shita de
    Kono basho ga doko darou to miagereba matataku hoshi
    Sono shita de kimi wo omoeba warukunai yoru ni naru
    Fuan wo kazoeta yubi ni
    Nukumori ga tomoru

    Shinjiru to iu kotoba wo kimi wa kodomoppoi to warau kai
    Miwatasu kagiri no kouya de yukusaki wo shimesu mono
    Mune ni daite aruitekou
    Sekai ga wazuka ni kagayaku



    The bonds we have with those close to us keep us connected always...

  29. #29
    exit stage Crowley Elite Trainer
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    Default Re: Nexus // - Open The Door [signie-uppies]

    App-pproved! You shall be added to the casto listo at once! ^_____^


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

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